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[Max] Feature Requests / Re: Can I get a proxy preview?
« on: 2018-04-17, 11:29:13 »
I turn on "Show Full Mesh" when I need to see the proxy. Then turn it back to box or pcloud so as not to slow down the viewport too much.
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The theoretical scenario where this would be preferred method is in my opinion outside of common usage.
First of all: The matlib is a great addition!! Will definitely help even advanced users if made right.
Critique/suggestions:
• Real world scale is necessary.
• Triplanar mapping should be used for all bitmaps.
• Avoid making lots of materials where color is the only difference. It clutters the matlib, and having a CoronaColor-map/Multimap to change the base color to whatever suits your need is better.
• I see little use for materials with small bitmaps. Making a texture that only looks good on the shader ball, but not on a 3x3m wall is pretty pointless.
• Making "wet" and "dy" variants of common exterior materials would be great. (Pavement, concrete etc)
• No "Pilsner" shader?! Come on!
Hi
Thanks for your feedback . Actually using triplanar maps for all shaders is not possible as some textures have defined direction e.g. woods and triplanar is used in cases when there is no defined direction of texture like scratches dirt etc
Which materials do you feel have small textures not usable on large surfaces ?
What does the float controller do? Never used it before.It's just to be able to quickly see and manipulate the values that would otherwise require you to click into each of the maps. And as Pokoy said, it's great because you can instance that value to drive several maps, if you so wish.