I'm busting my head trying to figure out how to get texture baking to work with Corona inside C4D. I need to bake the GI into a texture so I can export the illuminated model out in .gltf for a web plugin.
I mean it works just fine with standard C4D render engine, but when I use Corona - the bake texture tag won't capture the light setup of Corona render and it renders it all flat color like it can only see the default viewport lightning setup (im using Cinema sky object with HDR in light material).
EDIT: Just to mention that the map i'm using in color channel of the material is the Corona AO with an added texture in unoccluded channel as I'm using it to get worn out edges onto the model.
Thank you all in advance