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Messages - Zray

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1
 can I convert material to the old CoronaLegacyMtl, I am still not familiar with Physicalmtl

2
[Max] I need help! / Re: Corona Converter Metal Issue
« on: 2021-08-09, 12:29:57 »
Can you send in some example materials that don't convert the way you would want them to (private uploader), so that we can use those to look into fine-tuning the converter?
I wish I can convert Vray material to CoronaLegacyMtl, I am still not familiar with new Physicalmtl, except to glass - it is great and easy to use.

3
[Max] I need help! / Re: Save/load region
« on: 2019-11-21, 08:10:42 »
You would probably have to use maxscript:
https://corona-renderer.com/wiki/maxscript

Code: [Select]
renderers.current.system_vfbRegions = #([1280,720,0], [0,0,0], [1280,720,0], [10,20,0], [100,200,0], [0,0,0])- draws a render region in the VFB (we are assuming that the output resolution is 1280×720)
could you explain about the Number 0 in your maxscript: ie [1280,720,0]

4
[Max] I need help! / Save/load region
« on: 2019-11-20, 15:19:06 »
Hi, I am doing an animation project, and now I have to render some rectangular regions. Is there any way to save/load these regions. If I remove them in accident, then I can reload them again.
Thanks.

5
hi, I cannot show the proxy object with full mesh method after updating the latest daily build.

Hi,

Full mesh mode is only supported when the keep in memory checkbox is ticked.

Thanks,

Rowan
hi, I cannot show the proxy object with full mesh method after updating the latest daily build.

This is expected. From the May 10 build changelog:

  • Corona Proxy has lower consumption of memory when keep in RAM is disabled
    • Disabling “keep in RAM” option also disables full mesh visualization
    [/list][/list]
    Thanks to both of you

    6
    hi, I cannot show the proxy object with full mesh method after updating the latest daily build.

    7
    [Max] Daily Builds / Re: Caustics playground!
    « on: 2019-04-28, 17:04:34 »
    Update: it works now, but just for only one light in my scene, when I added a new light, the sun's caustic is off.

    8
    [Max] Daily Builds / Re: Caustics playground!
    « on: 2019-04-27, 07:26:01 »
    Caustic just works with simple scenes. When all objects were unhiding, caustic was invisible - it just worked a couple of time.

    9
    Optix is the only one available for IR denoising (it's the only one fast enough).
    thank you.

    10
    It's pretty simple. If you need best quality, use Corona (high quality) denoiser. Cons - higher RAM consumption and longer computational time. If you want faster result and/or interactivity, use Optix. Cons - worse quality, requires Nvidia card, might be limited by the VRAM of your GPU. If you like experimenting with new toys, you can choose Intel denoising.
    when using interactive rendering, does corona use Opix or Intel denoising for fast preview?

    11
    Gallery / Re: Interior Day & Night Animation
    « on: 2019-02-20, 13:07:24 »
    I love it, do you use corona sky and sun?

    12
    Hardware / Re: xeon workstation questions
    « on: 2019-01-21, 15:43:55 »
    could you tell more about your budget and your CPU suggestion?
    PS: I used an ES CPU before and it worked well

    13
    this question should be in v3 section, but it is closed. does interactive always use AI denoising, or I have to change denoise mode from high quality to fast preview when I want to use it?
    There is check box where you can switch it on/off
    great, thank you

    14
    this question should be in v3 section, but it is closed. does interactive always use AI denoising, or I have to change denoise mode from high quality to fast preview when I want to use it?

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