Author Topic: mappable translucency fraction value  (Read 6959 times)

2013-12-20, 01:15:55

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8882
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Hi,
would be really nice to be able to assign map to translucency fraction. Is it possible?
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2013-12-20, 12:33:45
Reply #1

iMotion

  • Active Users
  • **
  • Posts: 109
  • Deep House all night long ...
    • View Profile
    • Design & Viz
Its already there, right side from color assignment in translucency section
ASUS ROG G75VX. i7 3630QM 3.4GHz | 8 Gb RAM | nVidia GTX670MX 4Gb | Corsair SSD 120Gb

2013-12-20, 15:49:36
Reply #2

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12791
  • Marcin
    • View Profile
I don't think translucency colour is the same as fraction. For example you can set translucency colour to black and it still will be visible.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2013-12-20, 18:47:55
Reply #3

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8882
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Definitely not the same. In mental ray one can assign map to translucency color as well as weight. It's very usefull.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2013-12-20, 19:14:07
Reply #4

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
Definitely not the same. In mental ray one can assign map to translucency color as well as weight. It's very usefull.

Translucency weight in MR and translucency fraction are two extremely different things. Weight in MR defines blend between translucency and refraction effect. Fraction is corona is equal to having translucency weight in MR set to 1.0 and changing refraction level.

2013-12-21, 00:25:33
Reply #5

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8882
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Yes, you are right, but that doesn't void my request. Without that feature i find quite difficult to create believable foliage material.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2013-12-21, 10:38:16
Reply #6

Ludvik Koutny

  • VIP
  • Active Users
  • ***
  • Posts: 2557
  • Just another user
    • View Profile
    • My Portfolio
Yes, you are right, but that doesn't void my request. Without that feature i find quite difficult to create believable foliage material.

Currently, translucency texture carries color and weight at once. So put very contrasty map into translucency slot, and do not forget to compensate the saturation as most contrast functions increase saturation as well.

2013-12-21, 20:32:39
Reply #7

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 8882
  • Let's move this topic, shall we?
    • View Profile
    • My Models
I tried it, but i don't like how it behaves. Besides it's impossible to have partly translucent and partly not material that way. Ability to assign map to fraction would be very nice to have.
Anyway, thank you for your help!
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-02-02, 04:01:19
Reply #8

Utroll

  • Active Users
  • **
  • Posts: 164
    • View Profile
it does NOT carry weight, it carries color only.
If you mean by weight the quantity of effect.

+1 for the request, it does not behave very nicely for now in the current way.

2014-07-10, 20:17:50
Reply #9

Ondra

  • Administrator
  • Active Users
  • *****
  • Posts: 9048
  • Turning coffee to features since 2009
    • View Profile
Added + changed the way it works. Will be explained
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)