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Messages - romullus

Pages: 1 ... 479 480 [481] 482 483 ... 589
7201
I think those lights in HDRI are much bigger than CoronaLights in your studio. You can see it yourself, create new camera in scene center, apply CoronaCamMod and set projection mode to spherical, set image aspect ratio to 2, hide all geometry, but leave lights. Now render image and compare it to your HDRI. I'm pretty sure that rendered lights will be much smaller. You can even save render to exr, load it to enviroment and render your studio - shadows should remain exactly the same as with CoronaLights.

7202
I wonder why your mask element is so noisy after 9 min of rendering? Shouldn't it be almost instantly clear?

7203
Off-Topic / Re: Funny images/videos
« on: 2015-08-31, 11:47:41 »
I guess that's what happens when you understand hand grenade cooking literally :]

7204
[Archive] Corona Scatter 2.0 / Re: Feature requests
« on: 2015-08-29, 23:59:06 »
Add third dimension to CoronaScatter icon so it would be easier to select it from side views.

7205
[Max] Daily Builds / Re: Daily Builds
« on: 2015-08-29, 21:36:54 »
I can confirm that - proxies from previous scene loads empty.

7206
[Max] Daily Builds / Re: Daily Builds
« on: 2015-08-29, 18:40:10 »
Update of VFB in build aug 28 is pretty bad for both regular and interactive renderings. Even with very simple scenes VFB updates in prolongated intervals.

7207
[Max] Resolved Bugs / CoronaRoundEdges possible bug
« on: 2015-08-29, 17:40:22 »
Rounded corners should occur on hard edges only, if i understand it correctly. However it seems that's not exactly how it happens in Corona. It looks that it appears everywhere if you look for it hard enough. In attached pictures, spheres has same material with round edges and mapped round radius, only difference that first sphere has disabled smoothing and second one  has one smoothing group. Red dot shows rounded radius. I deliberately exaggerated effect to show problem. It doesn't show at normal bump strength, but you can tell it's there by increased rays/sample. Also it can be clearly observed when displacement is involved.

7208
Gradient won't help. In fact it only can make your shadows appear more harsh, because it effectively reduces area of light source. Gradients good for reflections though.

Don't be affraid to make your softboxes larger or move them closer to subject. In real world there's so much more light contributing to lighting, but in CG most of the times there's absolute darkness behind a scene and not enough walls for light to bounce.

BTW, did you know that gradient ramp has different gradient types, like box or radial. There's no need to combine 5 maps when you can do same thing with only one ;]

7209
As you probably already know, shadow softness depends on light source size and distance to object. Light source shape doesn't have much impact here. If you render same scene with Corona and Vray or any other physically based renderer it should provide exactly the same shadow softness. If not, then clearly somwhere is a mistake.

7210
You can upload your scene privately here: https://corona-renderer.com/upload/

Quote
You can upload any scene/other Corona-related file up to 256MB with this tool. Pack multiple files into an archive. No uploaded files will be shared with anybody else or used for purposes other than debugging Corona without explicit permission.

7211
Gallery / Re: ChDStudio WIP/Finished projects/Tests
« on: 2015-08-29, 10:00:12 »
Nice renders. For unfinished works, tests and wips i'd recomend to create separate topic in appropriate section, though - some people prefer to watch finisfed, quality works only.

7212
[Max] I need help! / Re: compositing in photoshop
« on: 2015-08-29, 09:55:59 »
It's not exposure it's wrong gamma. Make sure you're saving your 32bit exr's with gamma 1.0 IIRC automatic gamma was introduced only in max 2014, so depending on your gamma and LUT settings in max, you may need to override gamma to 1.0 when saving render output.

7213
Just ignore it. Albedo RE don't display correctly refractive materials in alpha 6. It is fixed in commercial version. You can grab unlimited demo version and see it for yourself.

7214
Another trick would be to put a thin object in front of the lights. Like a sheet. Like a real-life diffuser. But this would probably make your rendertimes crazy.

This would be absolutely pointless. Corona lights are already perfectly diffuse unlike their RL counterparts.

7215
Work in Progress/Tests / Re: Girl Head Scan
« on: 2015-08-28, 09:58:44 »
Lovely head. Area between eyebrows and nose tip looks very natural and lifelike. Keep posting progress!

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