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[Max] I need help! / Re: Render multiples camera matching
« Last post by piotrus3333 on Today at 16:06:35 »
3dsMax State Sets?
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[C4D] I need help! / Re: Multishader multipass masks?
« Last post by Beanzvision on Today at 15:19:07 »
Hi there, this should work. Here's another sample scene. I have my objects in the cloner, each object has a comp tag with it's own object ID, a material using the mutli-shader (set to object ID) and then two masks in the multipass settings. Each mask also has Object ID enabled. If this works for you, maybe this can be applied to your scene as well?
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Off-Topic / Re: Any experience with EnvisionVR
« Last post by aaouviz on Today at 14:20:09 »
Ok, thanks.

I'll report back on my experience so far:

I engaged them to work with one of my clients but it didn't work out in the end. Essentially they take our work (a 3d model from Max) and convert it into a webgl playable format. So they don't offer any modelling or design help, that's all on us still, and what they offer is an additional service.

The quote was a bit too high for my client. I thought the price was indeed high, but all things considered probably fairly reasonable.

So unfortunately I didn't follow through. This time.

I was pretty impressed with their platform and service. Some of the demos really wowed me and their client list  was impressive (some of the big guys we all know have hired them).

I'll definitely be pushing their service to other clients but this time it didn't work out.
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[Max] I need help! / Re: Render multiples camera matching
« Last post by Frood on Today at 14:02:30 »
Hi,

I'm trying to insert a different background image for each camera to do different photomatching in the same scene, but I don't understand how

you cannot set a different background for each camera, except when using any "xyz manager" out there, but you can do this (and much more) for different frames of the timeline:

Name your background images "bg_00.jpg", "bg_01.jpg" and so on, then create an IFL ("Image File List") sequence by selecting "Load as sequence" when choosing the file "bg_00.jpg" as bitmap for a standard max bitmap (Corona bitmap is not able to create or use IFL sequences).

This creates a file named Edit: "bg_01.ifl" "bg_00.ifl" which is a simple text file containing the names of all background bitmaps and is used as movie file by the bitmap node with one image per frame in the timeline. At frame 0 you will get bg_00.jpg, at frame 1 you'd have bg_01.jpg and so on by default.

Then animate your camera (and its settings) to match in every frame. You can use your already created cameras to align the animated one to them at every frame, having the Auto Key button activated. Or just choose the correct camera for the current background image to render if you do not want to animate it. I'm doing this since decades with the exception that I usually take 5 frames for one background/shot to have enough space for motion blur if required.

Alternatively you could use a corona select map instead of an IFL sequence and animate/change the selected map. You will not be able to feed the viewport background with it unless you use it as environment map though.

Attaching an (low version, Max2021, Corona v9 since I do not know what versions you are on) example scene. Start IR and scrub to frames 0 to 6 to see what's happening. Background images are piped through CoronaTonemapControl, the viewport uses the IFL sequence directly with "Animate Background" enabled.


Good Luck



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[Max] I need help! / Re: Render multiples camera matching
« Last post by dzintas on Today at 13:14:19 »
You can load different background images into separate viewports.
If you need to render with background, then you need to change direct visibility override everytime you switch cameras.
But you can have multiple cameras. Creating new ones won't break anything.
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Since there was a Hotfix to Corona 11 and also the new 2024.4 had some promising new feature, I've installed both and tried out our beloved little bugs. Seems like the bug somehow changed . Now, the color stays after re-loading it from the Asset Browser (most of the time), but the Bump value still is replaced with the full 100%, instead of the previously set value before loading it into the database. Just for a quick update on the topic from my side.
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[Max] I need help! / Re: mapping help
« Last post by romullus on Today at 12:21:36 »
Sorry, i don't have much time to decipher your scene at the moment, i just took brief glimpse at it and noticed that your label mask is set to 2nd map channel, but your bottle has only one map channel, so the label is unmapped and can't work correctly. You need either set the texture to the channel that exists (channel 1 in your case), or create 2nd map channel on the bottle. Hope that helps.
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[Max] I need help! / Re: Render multiples camera matching
« Last post by Drago991 on Today at 12:05:09 »
I'm trying to insert a different background image for each camera to do different photomatching in the same scene, but I don't understand how
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Hello everyone,

I just tested chaos-corona-11-c4d-hotfix 2.

The Corona VFB and the Corona camera tag still do not synchronize.
Am I the only one with this problem?

Has anyone tested whether the asset browser and texture paths issue has been resolved?
I'm back to Corona 10 hotfix2.

greeting
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Hope my support ticket message is understandable 😅
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