Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - james_g_brown

Pages: [1]
1
[Max] Resolved Bugs / Stuck on 'Computing sec.GI'
« on: 2019-12-03, 10:39:17 »
Hi,

Since updating to Corona 5 on my workstation I have encountered this problem in I would say 75% of my max scenes when I hit render.

In the rendering dialogue, when the current task gets to Computing sec. GI the progress bar will get to around 90% and then just hold. the time elapsed keeps increasing but essentially max has crashed. Hitting stop or cancel doesn't do anything and I have to stop Max in the Task Manager. This is happening on the simplest and lightest scenes. I have tested it with just one piece of small geometry and it still happens. Only since i updated to Corona 5 has this problem occurred.

I am having to rebuild scenes from scratch to get them working which is taking up a lot my time during the day and isn't ideal.

Has anyone else had this issue? I am using Max 2019.

Thanks.


2
[Max] I need help! / Displacement issues
« on: 2018-05-24, 12:08:42 »
Hi,

On various external images we have been creating lately we have been using displacement for bricks and have experimented with numerous settings but always run in to some trouble.

If you look at the attached image you will see that in the render on the left, the brick isn't 'sharp' and the edges all look a bit crumbled and are not nice and sharp, even though the b&w map we are using (top right of the image is nice and neat and sharp.

Has anyone else had this issue? Its the only thing in Corona that is holding us back at the moment and if we can rectify this we will be super happy!

Any help would be great.

Cheers,

James

3
Hi,

We are using Corona 1.7.4 and are having a recurring problem where we send an image to Backburner and the 8 render nodes we have are not kicking in and helping out with the render when using DR.

We have 8 render nodes which have the DR spawner on them and they are all on 1.7.4 as well. Sometimes it works just fine but many times it doesn't and the only way to get them working is to close down the DR spawner and open it up again. This isn't ideal when we have lots of images queued up overnight and there is noone to restart the spawners. Last night we had 12 images queued up and only 3 got rendered as no nodes kicked in so each image took 4hrs.

Anyone else had this or got any ideas?

Is there a script or something we could implement which closes and starts the spawners again for each render?

We are using 3DS Max 2017 by the way...

Thanks,

James

4
Hi,

We updated all our waorkstations and nodes a couple of days ago to 1.7.3 and everything was fine until we rendered a set of images using the 8 nodes here.

All of the elements saved out as just some weird looking lines and dots. See attached.

Whilst it looks pretty cool and artistic it is clearly not correct.

When the images are rendering they look fine in the frame buffer so it must be when they are saved out?

The images were saved as exrs and distributed rendering was used.

Anyone else seen this before?

Thanks.

5
Hi there,

We have a small farm of 8 render nodes and whilst 7 of them are behaving, just one of them is not saving out the render elements at the end of a render. It says out the basic RGB beauty pass ok but no elements?

I have checked the obvious things and the drive we save frames to is mapped correctly, the version of 3ds max we are using is the same as the others, most up to date version of Corona is installed. Basically this machine is a clone of the other 7.

If anyone has any ideas or something I could look at I would really appreciate it.

Cheers,

J

6
[Max] I need help! / Frame buffer button script
« on: 2016-01-25, 13:07:12 »
Hi,

In max 2014 i had a button on the toolbar with this code to open up the CFB. I have just upgraded to 2016 and the script doesn't work. Would anyone be able to help me out and get it working again?

macroScript Macro3
   category:"DragAndDrop"
   toolTip:""
(
   CoronaRenderer.CoronaFp.showVfb(true)
)

Thanks :)

7
[Max] I need help! / Installation on render nodes
« on: 2016-01-05, 11:07:37 »
Hi,

We have 4 WS licences and I am trying to install the DR server on our render nodes. The problem I have is I can't open 3ds max on the nodes to set Corona as the renderer as the 3ds max trial has expired on each of the nodes. We never open max on the nodes, they are simply there to render.

Is there a way I can create a text file or something to act as an activation for Corona instead of having to open up max and get to the Corona licensing window?

Any help would be much appreciated.

Thanks,

James


8
[Max] General Discussion / Region Renders - quality
« on: 2015-08-14, 11:26:32 »
Good morning,

We rendered a 5000px image over night with a time limit of 7hrs and it did 70 passes.

The next day, we needed to do a region render of a small section of the image.

We hit render and within 4hrs it had done over 400 passes, so when we put the rendered region in to the full image the quality was noticeably different (less noise, sharper etc....)

This is obvious to me. Smaller render  = higher quality....

Could anyone give me an example of workflow to render a region to the same quality as the main fullsize image?

I thought setting the number of passes the same as the full size image, so 70 in this case would work but it was still of a higher quality.

Am I missing something simple?

Cheers,

James

Pages: [1]