Yes, I already wrote above that it's probably a lighting or camera angle problem. And I also know that my elements haven't disappeared ;-)
But I can't change my entire lighting and camera setup because of this problem.
The point of this scene is to show the counter and some of the surroundings. That's what I set up the camera for. And the light is already the way it will be installed later.
1: This is how the perspective should look. You can see the elements on the right, but not on the left.
2: I have now changed the perspective. One element is now halfway visible, but all the others to the left of it are still blurred. And they have disappeared on the right.
The light remains the same, only the camera is shifted. It's certainly not a problem with the light, but with the camera angle. I also tried changing the focal length of the camera: From wide angle to telephoto. But that doesn't help either.
I'll say it again: if the camera is looking vertically at the elements, you can see them. But the counter has an L-shape. So it doesn't matter how I position the camera, it will never be perpendicular to all the elements. It's not a problem of light. And I can't change the perspective because I have to show the counter like this.
I wanted to know whether I could change something in the render presets, for example.
In image 3, I simply rendered the whole thing with a clay material (physical) and theCinema 4D internal physical renderer. Here you can see all the elements.
This is a corona problem, isn't it?