Author Topic: Plane with Light material casts shadow on rough metal  (Read 1269 times)

2023-02-15, 11:00:06

Beck

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Simple testscene:
Lightmaterial (no emitting light) with a picture on a plane in front of a plane, sun from behind.

-If the plane is nonmetal all is as expected, no shadow from the lightplane.
-If the plane is metal and the roughness is increased, the lightplane casts a shadow on the metalplane.

i think this should not happen? Even with a corona compositing tag and "cast shadow" unticked it casts a shadow on the plane.

I noticed this in an archviz with a lightplane in front of the scene for the foregroundreflections on the glass/windows with metalframes.

(corona-10-c4d-daily-2023-01-23-mac)



2023-02-15, 11:26:32
Reply #1

Beanzvision

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Hi there, I believe this is already a known issue. Out of curiosity, may I ask what you're trying to do? Have you tried using a decal as a replacement? Would that work? If you can share a test scene, that would be great.
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2023-02-15, 12:21:14
Reply #2

Beck

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As i wrote, i used this setup for an architectural vizualisation of a building where i wanted the foreground landscape reflected in the windows.
I had to use planes in front and back of the scene for fore- and backgroundimages instead of environment overrides because i wanted to use global volume (fog)

The frames of the windows are rough metal so i noticed the shadow of the foregroundplane on parts of the metalframes making them too dark.
I solved the problem, just wanted to show you the problem.

Attaches previewrenders: (without plane for background) the frames on the right side are near black because of the shadow of the foreground plane and even shadow on the terrain (without scattered grass)



2023-02-16, 12:13:01
Reply #3

Stefan-L

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we have similar problem here, hope this can be fixed.

sadly the occlude other light option is greyed out when emit light is turned off. when i turn on emit light and turn off occlude other lights it works ok, but this then adds light tot he scene which isnt wanted.

@beck what workaround did you find?

2023-02-16, 12:37:50
Reply #4

Beanzvision

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As mentioned, this is a known issue/limitation. More on the issue can be found here under the ''Black highlights'' topic. A workaround has also been noted in the article. I hope that helps you both.
https://support.chaos.com/hc/en-us/articles/4528311915025-Known-bugs-and-limitations
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2023-02-16, 18:34:45
Reply #5

Beck

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@Stefan-L:

Sorry, not a workaround really, i had to change the angle of the sun and moved the foregroundplane not to cast shadow on the building.


2023-02-16, 19:52:51
Reply #6

Beanzvision

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Did you manage to try the workaround from the thread mentioned in the article?

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2023-02-17, 15:29:13
Reply #7

Beck

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I just tried that, but that doesn't work. If emit light is on, the reflection of the plane is not visible.
It cast's no shadow though.

2023-02-17, 16:33:12
Reply #8

Stefan-L

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yes this eliminates what the setup would be needed for! (to have no light but visible reflections from it)