Author Topic: What happened? (Release Candidate 4)  (Read 3500 times)

2022-04-13, 09:50:07
Reply #15

Beanzvision

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This may be the same issue. Same material with bumb channel on and off images attached. I used that material a lot with my previous projects.
Can you also test this with the RC5 build and let me know if it's the same?
https://drive.google.com/drive/folders/11GN0uO_zv7s0zbBrLtKkoA6tr3w7q2t5
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2022-04-13, 12:51:52
Reply #16

ozankar

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Same with the RC5. Also, the faulty areas changing according to camera view. Seems like this happens with cubic mapping.

I have builded a basic test scene with the Cosmos materials. It's the same.
https://we.tl/t-yaBaLEjx4h

2022-04-13, 14:08:23
Reply #17

Beanzvision

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Same with the RC5. Also, the faulty areas changing according to camera view. Seems like this happens with cubic mapping.

I have builded a basic test scene with the Cosmos materials. It's the same.
https://we.tl/t-yaBaLEjx4h
Oh thank you for the scene, that's very kind. I will add this to our original report for further investigation.
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2022-04-13, 14:33:46
Reply #18

Philw

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Yep definitely seems to vary with camera angle.

2022-04-13, 22:48:45
Reply #19

Philw

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I THINK It’s fixed in the new “official” release - from my very quick test

2022-04-14, 12:15:52
Reply #20

Beanzvision

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I THINK It’s fixed in the new “official” release - from my very quick test
Okay, that's good to hear. @Ozankar, have you also tried with the latest V8 release?
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2022-04-14, 13:22:54
Reply #21

ozankar

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I just installed the latest release. It seems perfect, no problem with the bumps. Thank you for your efforts.

2022-04-15, 11:30:34
Reply #22

Beanzvision

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Okay great. Thanks guys for letting us know. :)
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