Author Topic: Problems with triplanar Mapping shader on renderfarm  (Read 1486 times)

2022-02-21, 15:00:08

Core2000

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We are having problems rendering triplanar materials on the render farm. brightness differences are occurring. Each render computer calculates one frame.

Should the triplanarshader materials set to uvw mapping or quadric mapping?
« Last Edit: 2022-02-21, 16:29:51 by Core2000 »

2022-02-22, 10:00:11
Reply #1

Core2000

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We found the problem. the cinema background object has caused the error. We assumed that the "background object is simply ignored like the "ground object".

2022-02-22, 10:23:19
Reply #2

Beanzvision

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Hi, thanks for sharing the problem. Hopefully, it will help others if they come across this.
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