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Topics - iacdxb

Pages: 1 2 3 [4] 5 6 ... 10
46
[C4D] Feature Requests / Layered material enable / disable
« on: 2018-12-14, 19:35:58 »
Removing material from slot... to check in IR view, I think better to have enable or disable button in layer materials.
May be earlier someone also requested this feature...!

Thanks.
...

47
[C4D] Feature Requests / Node name change at node
« on: 2018-12-07, 18:06:00 »
To change the name of the node, have to go to node properties, basic and change name.

Not batter... double click on node name and change the name, but on double click it folds.


Thanks.
...

48
[C4D] Bug Reporting / Ram and Displacement
« on: 2018-12-06, 17:12:30 »
Hi,

In a scene, only on wall and floor with displacement material, Rendering @ 2.7K size and showing 64GB is low....!

Materials without displacement its fine... no mem error message.
How much ram needed for displacement material...?

attaching some quit reports also.

...



49
Hi,

Gold metal ring and inside some light bulbs. I added some bloom and glare but its effecting ring also, can I disable bloom and glare form gold ring....?
I have to do two renders... with and without bloom and glare....?
Also I did not saw any include exclude option for bloom and glare..!

Thanks.
...

50
[C4D] General Discussion / AO mask lines...?
« on: 2018-11-11, 19:01:11 »
Hi,

Any idea how to get rid of these thin AO mask lines...?

Thanks.
...

51
[C4D] Resolved Bugs / IR crazy with Target Effector
« on: 2018-11-08, 15:05:22 »
Hi,

Used Mograph Target Effector after a long time, IR is not digesting that scene.... and it goes crazy...!

thanks.
...

52
[Max] General Discussion / Unclipped HDRI...?
« on: 2018-11-08, 12:10:09 »
Hi,

Anyone update me whats Unclipped HDRI....? I tried googled but not found any info.
And is there clipped HDRI also...?

Thanks.
...

53
Nice to see, Corona gave a release date and I am very excited....!

Just few questions...
- Still some minor fixes are there like Dynamic tags, CV tools... do we get new beta
- Area light with texture, this will be added in final release (badly missing this feature)

Thanks to Corona team and best of luck.
...

54
[C4D] General Discussion / External Shader...?
« on: 2018-11-03, 16:24:29 »
Anyone can update this is for what....?

Thanks.
...

55
[C4D] Resolved Bugs / Vray to Corona conversion
« on: 2018-10-28, 15:36:01 »
Hi,

Material with selected area, corona converts all material to grey (attached).

And Vray light with HDRI... cororna delete that light in conversion.

...

 

56
Hi,

Make a gradient material and place that in Direct visibility override.... C4D quits at Computing GI.

after I think 30 or more c4d quits..... found.

Anyone who can check this ...!

thanks.
...

57
[C4D] Resolved Bugs / Color Mix with IR
« on: 2018-10-26, 15:29:13 »
Color Mix does not work properly with IR, if do some setting it shows like no glossiness, stop and start again IR then shows correct result.

File and video sent.

Thanks.
...

58
[C4D] General Discussion / Light Mix in Corona Image Editor
« on: 2018-10-09, 20:25:13 »
Hi,

In Corona Image Editor, light mix was working with EXR file, not sure now, anyone cam confirm this...?
Light Mix and one lights are added in Multi-pass. (IR and Image editor preview attached).

Thanks.
...

p.s.
changed the subject.

59
[C4D] General Discussion / Layered material and bump
« on: 2018-10-06, 07:59:07 »
Hi,

Layered material with some with some mask bitmap texture, AO and vertex map.
How can I add bump in that...?
I tried bake texture but its B&W.

and it will be nice if add on/off in Layered material + moveable layer slots up and down as c4d layers.

Thanks.
...

60
[C4D] General Discussion / [SOLVED] HDRI & Shadow Catcher
« on: 2018-10-02, 10:31:24 »
Hi,

Used HDR image with sky and used shadow catcher material with floor. Shadow catcher works fine.
When I rotated sky... and shadow catcher doe snot dissolve the floor. I tried some other modes... but not working.

Any idea...?

Thanks.
...

Edited.

sorry guys, it was quit... and fighting to fix this, ni idea its a bug or I am doing some wrong.

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