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Messages - burnin

Pages: 1 ... 93 94 [95] 96 97 ... 103
1411
[C4D] General Discussion / Re: c4d corona multipass
« on: 2016-06-02, 13:45:00 »
hi, just ran a test... and now all passes have first pixel column corrupted, used to be the case only with the Mask pass.

1412
[C4D] General Discussion / Re: c4d corona multipass
« on: 2016-06-01, 13:56:21 »
Yes :)
How could i have missed that dropdown menu?
Haven't had much time lately to test, also why i missed that menu and lost interest for a while...
Are other passes working ok for you (zdepth, alpha, normals...)? Is anything specific to be noted of (except that for every change file needs to be re-opened)?

Thanks for cooperating

1413
[C4D] General Discussion / Re: c4d corona multipass
« on: 2016-06-01, 11:22:27 »
Yup, same as here... this means it is NOT WORKING!
Correct ID would be for every object different solid (w/o triangulation)
e.g

>>source: Arion knowledge base<<

1414
[C4D] General Discussion / Re: c4d corona multipass
« on: 2016-05-31, 19:51:24 »
that's strange... here it doesn't work and is also mentioned as undone (latest beta6_daily)
can you please show ID pass at least as here every triangle gets own color

1415
[C4D] General Discussion / Re: The multichannel
« on: 2016-05-30, 11:42:02 »
IIRC (read in some post, lost it)... it is not working yet

1416
[C4D] General Discussion / Re: c4d corona multipass
« on: 2016-05-25, 18:03:07 »

1417
[Max] I need help! / Re: Corona Proxy in Cinema 4D
« on: 2016-05-23, 15:36:45 »

1418
glad, you got it sorted

1419
Could you collaborate a bit more?
Show or share a scene, textures...
Test scene attached.

1420
[C4D] General Discussion / Re: Two Sided Material
« on: 2016-05-13, 19:01:38 »
Yup, Normal Direction shader works. For reflection use it in Reflection channel (colors only).



Edit... so found a bug or unsupported feature: Corona doesn't respect side selections in Texture tag properties for Side. Reported on mantis ID0001888.


1421
[Max] I need help! / Re: struggling with metals
« on: 2016-05-13, 14:25:07 »
could you share a scene for testing? or show settings?
have you disabled diffuse on metals?
there are some differences in settings, though should be simple to set as visually same

1422
[C4D] Resolved Feature Requests / Re: Hair?
« on: 2016-05-13, 14:19:47 »
Thanks for info

1423
[C4D] General Discussion / Re: Turn off Shadow for Trees
« on: 2016-05-11, 17:07:52 »
@sht
Yup, found that "bug" also... am too, using disabled GI
"washed" are because there are no shadows, neither self-shadows... would be nice if these parameters would be implemented when it comes around

...oh, maru, hi
OK, understandable
so the things are intertwined, connected, tnx

1424
[C4D] Resolved Feature Requests / Hair?
« on: 2016-05-06, 17:07:53 »
Hair is not supported, yet? (geo only)

So my questions are:
1. Is 'hair' planned to be rendered sometime in the future?
2. If so, do you know if you will integrate something like Marschner shader or make your own solution?

Basically, what are your plans for "Hair" since i haven't seen any mentioning on the road map (or ever)?

I believe Max users will be happy also ;)
Some inspiration of what kind of craziness is possible with Unusual ways of using Hair by Chris Schmidt...
https://www.cineversity.com/vidplaytut/siggraph_2015_rewind_chris_schmidt_advanced_unusual_ways_of_using_c4d_hair

Edit: Video link replaced (Youtube deleted it)

1425
[C4D] General Discussion / Re: How to do backplates
« on: 2016-05-04, 22:11:31 »
- could also use PlaneSmart
- or make a plane, scale+orient to camera
... and make Corona Light Shader for it.

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