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Messages - Core2000

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91
Probably not possible due to Corona's physically realistic implementation (it isn't possible in Max either, it's part of the Corona core that things work this way).

I thought it maybe could work like the lightmix to occlude reflection rays from defined objects or materials.

92
afik the intensity corresponds to actual physical values.
why not adjust the exposure as you would do irl?

With a real camera you do not need to set exposure to -3.5 to got a good lightning at day.

93
[C4D] Feature Requests / Re: Support for several UVW-Tags
« on: 2019-04-02, 10:23:04 »
+1

94
[C4D] Feature Requests / Re: Basic X-Particles Support
« on: 2019-04-02, 10:21:10 »
+++

95
Would be nice to support the C4Ds rendertag to disable shadow reflection or refraction on individual objects. To got light just for highlight or occlude object from reflection in other objects.

96
If you create a Sun and Sky you always need to set the intensity value to 0.1 to got a good lightning. This should be the standard value.

97
+++++

98
It would be great to have a Camera and Object Clipper like in Vray. Its very useful to cut and open complex Geometry without using the slow Bool object.

https://docs.chaosgroup.com/display/VRAY3MAYA/Section+Clipper+%7C+VRayClipper

100
Need this too for tracking footage

101
[C4D] Feature Requests / Re: Support for several UVW-Tags
« on: 2019-02-26, 09:59:37 »
+1

102
[C4D] Feature Requests / Re: Load Textures into Area Lights
« on: 2019-02-26, 09:38:55 »
+1 To use Softbox textures for reflections or just fake god rays without use geometry or fake treeshadows for architect visualisations or for lasereffects

104
Why does corona show the full plate, when i render a object with Alphamask by using the render selected option in Corona?

105
Thx for the fast updates guys. You are awesome!

We just have Problems with IR and Xpresso nodes. When we use Xpresso the IR updates permanently.

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