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Messages - stereoV

Pages: 1 2 [3]
31
[C4D] I need help! / Re: NVIDIA Denoiser is not running
« on: 2019-11-29, 14:42:43 »
yes i got an older version of vrayforc4d installed

32
[C4D] I need help! / Re: NVIDIA Denoiser is not running
« on: 2019-11-29, 13:24:52 »
thanks nkilar, updated grafic driver and reinstalled NvidiaAiDenoiser but still get this here:

33
[C4D] I need help! / NVIDIA Denoiser is not running
« on: 2019-11-29, 10:53:57 »
Heyho, is Corona NVIDIA Denoiser supporting my NVIDIA GeForce GTX 1060 ?

34
Hey out there,
would it be possible to include things behind transparent materials to the Alpha Channels !?
i know that this is possible within other renderers, so why not in Corona ?
Please, that would be so helpfull...

Cheers,
sV

35
[C4D] General Discussion / R21 - Node Spaces
« on: 2019-08-10, 16:55:11 »
Heyho,
does anybody understand the new announced ´Node Spaces´ in c4d R21 !?
Will we be able to use c4d´s node editor with corona than ?
cheers

36
[C4D] Bug Reporting / Re: Bug with Corona Shared Node
« on: 2019-07-29, 10:27:07 »
Hey houska, thx for ur attention on this.
Well i got u a scene (R20) attached with a simple fabric material (mat1), build in the node editor.
i used some c4d shaders in there like a filter, a fresnel and a layer shader.
try to change values while IA is running, like the color in the filter or fresnel values. u will recognize that the texture will not load correctly but turns yellow until u reload the bitmap.
its conspicious that this happens when corona creates a corona shared-shader in the material slot. the strange thing is that sometimes corona doesent create this and it works but than suddenly it puts in these shaders (mostly when loading bitmaps) !?
so the question would be why do we need this corona-shared shader at all ?
this shader is also the reason why the texture manager cant find bitmaps in the node materials.
best regards,
sV

37
[C4D] Bug Reporting / Bug with Corona Shared Node
« on: 2019-07-20, 17:17:09 »
Heyho,
i think there is a bug with corona-shared-node when its loaded to c4ds layered- or filter-shader p.e. !
If so, the interactive renderer is not updating properly when changing any values.
Also, as i mentioned in a post before, the texture manager cant find any textures when using corona-shared-node.

best regards,
sV

38
Hi Guys,
i really love the new corona node editor (a feature i long waited for) !
A big problem is although the texture manager can´t ´look´through the corona shared node which is produced in a c4d material slot.
That makes it really hard to use node based materials for me because i have to relink projects and textures a lot during my workflow.
Do you think you will fix this problem in future ?
Do you think you will switch over to c4d´s new node system ?

39
Hey Buddies,
in the corona sun object there is a hook called ´textured´ under the view size slot. What is it there for ? How can i use it ?

thx guys

40
Hey Guys,
one of the most things i´m really missing in Corona is a solution for Alphamasks behind transparent materials like glas !
it would be awesome if you could select stuff behind transparency over multipasses in an alphachannel !

Don´t you think that could be possible ?
For now i couldn´t find anything like this ore a way to easily do it exept render again without p.e. windows... ?

41
watch this :


42
Yeah, i saw that. But then i don´t have the glas itself in a mask !

43
[C4D] General Discussion / How to mask objects behind glas ?
« on: 2018-02-01, 10:57:34 »
Hi Guys,
is there a possibility in corona to mask objects behind a refractive material like glas ?

44
Thanks Tom for your quick reply !
Yeah that seems plausible what you wrote and i wouldn´t get a problem if the double reflection had a distance of 5mm on a 5mm thick glas pane like with value of 1. But that distance changes with values below 1 is strange !? Even more strange is if you increase the thickness of the object it decreases the distance of the reflection ???

45
Hi Guys,
i get these strange double reflections with refractive materials like glas, when i decrease the glossiness value in the reflection channel below 1 p.e. to 0,99 or if i load in a texture which is not absolutely white, some noise p.e. . The thinner the object the stronger the effect gets !
Is that right in corona for c4d or is this a bug ? Some friend told me in corona for max it´s not like that !
I never saw this behavior in reality, so please see the example pics or check my testscene for a better understanding !
Looking forward to your responds...
THX and cheers guys

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