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[C4D] Daily Builds / Re: Chaos Corona 9 for Cinema 4D daily builds - Changelog
« on: 2022-08-19, 17:07:56 »
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 9 for Cinema 4D (Daily Build 2022-08-19) (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic):
Note: during our testing we found some potential problems with Pattern on macOS when used in interactive rendering in scenes containing hair. We will examine these for the next daily build.
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 9 for Cinema 4D (Daily Build 2022-08-19) (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic):
- Added:
- Added Corona Pattern modifier
- Create a surface, apply the modifier by placing it under the object (just as with any other Cinema 4D modifier), place pattern-geometry under the Corona Pattern modifier and everything is set up
- Decals can now be imported from Cosmos
- Added option to preserve Slicer material when using material override
- Added option to preserve opacity and bump when using material override
- Changed:
- Improved Corona Error window - improves performance when lot of errors is shown and fixes UI problems on macOS
- ACES OT tonemapping operator is now used by default in new scenes
- Cosmos browser on Windows now opens in its own window instead of external web browser
- Removed support for Cinema 4D R14, R15 and R16
- These versions are really old and required lot of maintenance time that we can now focus on improving new and existing features
- Fixed:
- Corona lights can now be instanced using both render instances and multi-instances (previously this only worked in IR)
- Corona lights now also work with Chaos Scatter
- Corona lights now support included/excluded objects also in viewport preview
- Improved viewport performance when lot of Corona lights is present
- Fixed issue when spherical Corona light would disappear when it was non-uniformly scaled in IR
- Fixed rendering of Cinema 4D area light - Note that there is still only basic support for C4D lights
- Fixed crash when loading corrupted Proxy file with full mesh preview enabled
- Fixed problem when hidden object was rendered in IR when it was instanced by render instance or multi-instance
- Fixed occasional crashes when changing instanced object render visibility in IR
- Fixed occasional crashes when running Cinema 4D with low memory and low memory error was triggered
- Fixed minor (few KB) memory leak when rendering
- Fixed crash in decals caused by some objects with corrupted geometry
- Fixed some cases when Layered material preview was not updated after changing its submaterials
- Fixed minimum value for step in UVW randomizer
- Fixed Corona using only E-cores of modern Intel CPUs on Windows 11 when in background
Note: during our testing we found some potential problems with Pattern on macOS when used in interactive rendering in scenes containing hair. We will examine these for the next daily build.