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Messages - Ales

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16
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-05-30) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Added Corona Lister dialog
      • Allows simple editing of common Corona objects
      • Lister can filter Corona Camera, Light, Sun, Sky and Proxy
    • Render resolution can now be changed in IR
      • Resolution is automatically adjusted for both IR in viewport and IR in Corona VFB
    • Depth of Field Highlights solver is now available to users
      • Added warnings about unsupported camera modes
      • Added warning when not using high quality filtering
      • Improved budgeting
      • Disabled bucket rendering automatically, since it is inefficient together with DOF solver
      • Improved handling of high-glossy highlights
    • Decal can now select whether its bump and displacement is added on top of the base material, replaces the base material or does not influence the base material
    • IES lights can be imported from Cosmos
    • It is possible to show physical size of the camera in viewport
  • Changes:
    • Improvemets for conversion of C4D materials
      • This is currently mostly internal change, but should help us improve material conversion in future
  • Fixes:
    • Workarounded bug in Cinema 4D S24 where last character of each line in tooltips was missing

17
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-05-15) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Added configurable low and high treshold to Albedo pass in multi-pass
    • Added support for Velocity pass in Multi-pass
    • Added support for deformation motion blur
      • Only deformation keeping constant amount of polygons/points is currently supported (e.g. PLA, simple modifiers like Bend etc)
      • Quality of non-linear MB can be adjusted in render settings by changing "Geometry segments" (setting zero will fully disable deformation MB)
    • Decal now has selectable channels (color, opacity, specular, emission, etc.) that influence which property of the base material it overrides
  • Changes:
    • Bounding box of models in Chaos Scatter no longer take into account position of modifier object
    • Chaos Scatter on macOS is now installed as separate plugin with its own uninstaller
    • Changed the way objects are identified in various shaders (Multi Shader, Mapping Randomizer), ID pass, when evaluating motion blur and more
      • There are currently still some cases where e.g. color of objects in ID pass changes between renders, but the new algorithm should help resolve these issues in following daily builds
    • Slightly changed Chaos Scatter object icon
    • Max distance value in Corona AO shader now multiplies specified texture if texture is added
  • Fixes:
    • Fixed problem in Physical material where it was possible to set Level higher than 100% for edge color and translucency
    • High quality pixel filtering is now implicitly disabled in IR with denoising enabled without affecting document settings
    • Fixed reseting of default values (by right clicking on spinner) for values in spline includes/excludes in Chaos Scatter
    • Fixed issue with VolumeGrid and Volume material affecting reflection of objects inside its bounding box
    • Fixed issue with some parameters in multi-pass not correctly resetting to default value
    • Fixed updates of Chaos Scatter when parent of distribution object is moved

18
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-04-03) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Corona Proxy can now be scaled with scale tool in Model mode
    • Added option to use shader directly in Corona light
  • Changes:
    • Changing active preset in Physical material now preserves original mix strength
    • Spherical Corona light now generates standard spherical UVWs
    • Chaos Scatter on Windows is now installed as a separate plugin with its own uninstaller
  • Fixes:
    • Fixed issue with "Setup interactive LightMix" opening behind render settings dialog on macOS
    • Fixed issue with Error dialog always ordering behind other C4D windows on macOS after second error is displayed
    • Fixed problem in IR when moving object inheriting material from parent outside of its hierarchy would still render with original material
    • Fixed issue with warning message prompting the user to switch to world space displacement (for orthographic camera) not properly updating render settings when selected by user
    • Fixed problem with pattern modifier being incorrectly rotated when scattered using Chaos Scatter or Cloner

19
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-03-09) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Node material editor now allows zoom via "Alt + RMB"
    • Updated Optix denoiser implementation from version 6.5.0 to version 7.5.0
      • Driver version R515 or later is required
      • Supports the same GPUs as 6.5.0
    • Chaos Scatter UI now shows number of scattered instances and polygons
    • Chaos Scatter can now distibute instances over another scatter
      • Note that this is only suitable for smaller amount of instances on target scatter
    • Chaos Scatter now has its own About dialog
  • Changes:
    • IR subsampling setting moved from devel/experimental settings to Corona preferences
    • Hidden Corona preferences in Team Render Server/Client that are only used in full Cinema 4D UI
    • Immediate updates in Chaos Scatter are now automatically disabled when viewport display is set to None
  • Fixes:
    • Fixed issue with IR thread number override not accepting 0 (as non-limited option)
    • Fixed crash when distribution object for Chaos scatter causes cycle with another scatter
    • Fixed motion blur rendering for Corona Decal
    • Fixed issue where refractive caustics where generated from physical material even when they were disabled in the material options
    • Caustics now work for Pattern with Use pattern material option enabled

20
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-02-15) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Added support for Chaos Scans viewport preview
    • Added support for bump and displacement in Scanned material
    • Added CPU core limit UI in Corona preferences
      • this always use the same values as CPU limit in Cinema 4D part of preferences
      • NOTE: we plan to do some improvements in IR thread limit in next daily build
    • Corona preferences moved under Renderer section in Cinema 4D preferences
    • Added missing tooltips for bump in Corona Physical, Scanned, Skin and Hair materials
    • UvwRandomizer was renamed to MappingRandomizer and extended to allow randomization of shaders in object/world space
    • Corona Distance shader now supports distance from multi instances and Chaos Scatter
    • Frequency factor for scatter distribution objects is now disabled for splines (as factor is not used for spline scattering)
  • Fixes:
    • Fixed bug causing multi-instances of Corona Proxy to not render in final (non-IR) render in Cinema 4D R20
    • Fixed problem with legacy emission warning not being shown in Cinema 4D S26+ (when loading very old scenes)
    • Fixed some cases when object picking from VFB after render would cause crash (e.g. when picking hair rendered with C4D Hair material containing opacity)
    • Fixed problem with disabling UI when editing properties of object lists in Chaos Scatter in Cinema 4D 2023
    • Fixed issue with Cinema 4D version string for 2023+ being incorrectly formatted in installer and in About dialog
    • Fixes in generated UVWs of Corona Light

21
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-01-23) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Added support for Pattern modifier (EnMesh) assets from Chaos Cosmos
    • Added UI widget for managing VDB paths in Corona Volume Grid
  • Corona Light:
    • Merged Type and Shape parameters into single parameter
    • Light geometry now also generates UVWs
    • It is now possible to assign material (e.g. Corona Light) to light to set its texture
    • Added support for caps in cylindrical light
  • Fixes:
    • Fixed crash when updating or restarting Chaos Cosmos while C4D is running
    • Fixed occasional crashes while opening C4D on some systems
    • Fixed rare crash when starting render
    • Fixed artifacts in Corona Pattern modifier caused by self-intersection
    • Fixed problem with automatic LightMix setup using layers not processing all layer objects
    • Fixed issue with tone mapping pipeline not switching correctly in some specific cases when active camera was switched (e.g. stage object or using some viewport menu)
    • Fixed problem with spherical Corona light having incorrect size when motion blur is enabled
    • Fixed problem with LightMix multipliers being baked into some lights multiple times (leading to some lights having incorrect intensity after baking)
    • Fixed issue where camera with non-zero physical size caused issues with caustics
    • Improved handling of anisotropy near Z direction on some objects (e.g. rounded cube)

22
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2022-12-20) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • New:
    • Corona now correctly resolves in which volume the camera lies
    • Corona camera can also be given a non-zero physical size, in which case the camera might lie only partially in one volume (e.g. camera half-submerged in water)
    • Clouds lighting now depends on the sun color intensity and direct input color settings (if selected in the sun properties)
    • Added option to automatically create lightmix layers from C4D layers
    • User can now set how volume (volume material, sky volume effect and volume grid) interact with alpha channel, semi-transparent volumetric effects now also contribute to alpha channel for rays not hitting anything
    • Added option to automatically convert legacy Corona Sky tag into Corona Sky object
    • Added tag for per-object displacement overrides
    • C4D Add Reflection/Refraction BG Override to materials
    • Curves in tone mapping can now be edited directly in Corona VFB without opening additional dialog
  • Optimisations:
    • Improved performance when rendering with masks
      • in cases where the user includes just a small object and the rest of the scene is not rendered we get up to 600% speedup, in non extreme cases it leads to around a 10% speedup
    • Improved caustics for higher resolution renders
  • Chaos Scans:
    • Fixed incorrect albedo (displayed as red in albedo render element)
    • Added support for triplanar mapping in Scanned material
    • Automatically correct loaded path in Scanned material when user opens preview instead of vrscan file
  • Corona node material editor:
    • Possibility to create shader in Corona node material editor directly on existing connection (e.g. adding filter between Bitmap and material) by right-clicking existing connection
    • Fixed UNDO creation when hiding nodes in material node system
    • Fixed issue when reassigning the same shader into the same slot in material node system could cause problems when IR was running
    • Fixed occasional crash when reconnecting node over existing connection of the same shader if it is the only remaining shader connection
    • Fixed problem when some removed nodes would still appear in the editor (usually with black preview and could not be edited)
  • Other:
    • CIE - Added tone mapping error reporting when loading an image
    • Log messages in Console window are now grouped in Corona category (R23+ only)
    • Removed old backward compatibility conversion dialog (that opened when loading some legacy scenes) and replaced with error dialog
      • the error dialog is now not blocking
      • this also fixes problem when conversion options were not shown in C4D 2023
      • resolves some problems regarding conversion messages being shown when loading xrefs
    • Added warnings for supported materials in rendered splines and pattern modifier
    • Warning is now shown when trying to open Cosmos when Cosmos is not running (e.g. because it is not installed)
    • Fixed initial rendering of objects dependent on Thinking Particles in IR

23
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2022-11-28) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • Fixed:
    • Fixed IR crashes occuring in some specific cases (usually either complex scenes or some specific combinations with e.g. Xpresso usage)
    • Fixed problem with Corona Lights still showing in viewport even when viewport visibility was off or whole light was disabled
    • Fixed problem with IR not correctly updating when changing materials in Include/Exclude list in material overrides
    • Fixed missing UI button icons in Scanned material UI in older versions of Cinema 4D
    • Scanned material no longer shows requirement for V-Ray in its description in UI
    • Fixed problem with tone mapping from camera not being applied when rendering via Team Render Server

Note: All changes in this and previous build will be released in a v9 Hotfix

24
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2022-11-03) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):

  • Fixed:
    • Added 55 materials in material library that were missing in comparison to material library in 3ds Max (Glass, Nature and Plastic categories)
    • Fixed crash on macOS when opening color picker from Corona VFB when Redshift is installed
    • Fixed problem with installer sometimes showing error on macOS even when everything installs correctly

25
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.


Changes in Corona 9 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1WyXJ0IZZYPxjSFNNNZTBXr6jZK9zrOZR):

  • Fixed/Changed:
    • Fixed material overrides not being applied on rendered splines and geopattern materials in "pattern object" mode
    • Fixed flipped cylindrical camera
    • Fixed "Use external browser" option from preferences having no effect for Cosmos on macOS
    • Fixed problem with tonemapping pipeline resetting to initial state in IR viewport after every change in document
    • Fixed crash in tone mapping UI when tone mapping operator is grabbed by mouse at the left edge
    • Fixed problem with LUT path in tonemapping presets loading as "C:\..." on macOS
    • Out-of-core textures are now disabled by default


26
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.


Changes in Corona 9 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1WyXJ0IZZYPxjSFNNNZTBXr6jZK9zrOZR):

  • Added/Changed:
    • Added decal mode in UVW randomizer
    • Added "Viewport preview resolution" in clouds section in Corona Sky
    • Corona installer updated to use license server 6.0.0
  • Fixed:
    • Fixed Corona Sky preview in new C4D versions
    • Fixed crash when reordering tonemapping pipeline via Edit dialog while having focus in one of the spin edits
    • Minor UI fixes in tonemapping Edit dialog (tooltips, double click etc)
    • Edge trimming should now work also with Corona Proxy (including Cosmos presets)
    • Fixed problem with Corona proxy with Edge trimming shader not rendering in Scatter when it used relative path
    • Fixed imports of Scatter presets on macOS
    • Fixed problems when rendering Corona Scanned material on a sphere with "Perfect sphere" enabled
    • Fixed crash when removing material attached to rendered spline in IR
    • Fixed rendering of colors of instances scattered using Chaos Scatter when no material is attached (previously such instances rendered black)


27
[C4D] I need help! / Re: Python remove render region in VFB
« on: 2022-10-04, 12:43:56 »
Hi,
setting False into CORONA_SETTINGS_RENDER_REGION_ENABLED parameter of renderer video post should work - and it seems to be working here. I am attaching example that I tested here - running this script for any Corona scene should ensure it will render with render regions disabled.

Code: [Select]
# Get Corona renderer video post
PLUGINID_CORONA4D = 1030480
videoPost = c4d.documents.GetActiveDocument().GetActiveRenderData().GetFirstVideoPost()
while videoPost and not videoPost.IsInstanceOf(PLUGINID_CORONA4D):
    videoPost = videoPost.GetNext()

# Disable regions
if videoPost:
    videoPost[c4d.CORONA_SETTINGS_RENDER_REGION_ENABLED] = False

Note that setting this will either disable it immediately in VFB in case the current document is being rendered in VFB at the time you run this script or disable it for following render in case the render is not in progress.

28
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.


Changes in Corona 9 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1WyXJ0IZZYPxjSFNNNZTBXr6jZK9zrOZR):

  • Added:
    • Added Corona Spline Render tag for rendering splines
    • Added Corona Scanned material for rendering Chaos Scans materials
    • Added support for contrails in Corona Sky
    • Added configurable seed for clouds in Corona Sky
    • Added option to use automatic pattern height in Corona pattern modifier
    • Added support for setting distribution shader in Chaos Scatter
    • Added support for edge trimming in Chaos Scatter using new Scatter Edge Trimming shader
    • Added option to control motion blur shutter speed using curve in render settings
    • Added checkbox to Corona Sun to apply shadows from clouds
  • Changed:
    • Out-of-core textures were moved from Development/Experimental tab and can now be configured in global preferences
    • Removed volumetric settings from Corona Sky shader - this was only accidentally exposed in Sky shader in one of previous daily builds and was not working - use Corona Sky object instead
    • Improved import of some Cosmos materials
    • Minor speed improvements when rendering multiple material previews
      • We measured about 5% improvement in our tests
    • Corona Camera UI is now separated into tabs
  • Fixed:
    • Fixed occasional crashes in QT6 reported in last daily build
    • Fixed crash when Sky ground color is set to colors above 1 (it was possible to set this in C4D 2023)
    • Fixed flipped axes when using Distance shader within Chaos Scatter
    • Fixed crash when VDB file fails to load in VolumeGrid object on macOS
    • Fixed bug with Corona Sun not being correctly affected by turbidity when using Corona Sky
    • Fixed problem with Main clouds and Cirrus moving in different directions in Corona Sky
    • Fixed problem where values values lower than 200m for "Height" cause tiling artifacts in clouds in Corona Sky
    • Fixed crash when resetting all curves in tone mapping


29
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.


Changes in Corona 9 for Cinema 4D (Daily Build 2022-09-19) (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic):

  • Added:
    • Added support for Cinema 4D 2023
  • Fixed/Changed:
    • Improved rendering speed of Corona clouds
    • Faster IR parsing of Clouds
    • Fixed some more issues with tonemapping pipeline being reset when switching cameras
    • Chaos Scatter is now separate plugin
      • For now this is mostly internal change that will allow us to simplify development of Chaos Scatter
    • Fixed problem with decals not working on Corona pattern using materials from pattern object


30
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.


Changes in Corona 9 for Cinema 4D (Daily Build 2022-08-30) (https://drive.google.com/drive/folders/1xoDTlVaxw6ovZ3-KLhUjdn5DowtEuAic):

  • Added:
    • Added support for clouds in Corona Sky
    • Experimental implementation of out-of-core textures for Corona Bitmap
      • For now this can be enabled in Development/Experimental stuff by setting non-zero cache size and clicking "Update cache"
      • The UI is not final and will be changed in future versions
    • DOF is now also supported in fisheye camera
  • Fixed:
    • Fixed occasional crash in Corona Pattern when changing values in IR
      • this was reproducible on macOS, but could also happen on Windows
    • Corona Pattern now works on objects with other modifiers
    • Corona Light now works with modifiers
    • Fixed a bug when Corona pattern placed before other objects on the same hierarchy level prevented pattern from being applied on these objects
    • Corona Pattern can now be instanced, instance will work the same as if copy of referenced pattern would be placed in its place
      • Note that pattern must be referenced by instance directly, not as a part of hierarchy as in such case the hierarchy itself is instanced

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