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Messages - Ales

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136
[C4D] Resolved Bugs / Re: Camera DoF test reports feedback
« on: 2018-01-10, 14:17:41 »
Hi,
thanks for testing this, I believe most of problems should be fixed in B1 RC2.

Relevant bugs that were fixed in last few builds:
  - custom bokeh shape not correctly oriented
  - modifying custom bokeh shape in render settings can cause crash
  - bokeh changes not correctly updated in IR
  - bokeh settings on camera was ignored
  - in IR, custom shape set in render settings was not used at all

If you find some problem with DOF that is not fixed yet, please let me know.

137
[C4D] Resolved Bugs / Re: daily build crash
« on: 2018-01-10, 13:19:31 »
Hi,
there were several fixes of crashes in last few builts, could you try if you still have any problems in B1 RC2? And if you do, could you give us some more info?

138
Hi Matthew,
thanks for the scene. There were actually two bugs, one was with duplicating hierarchies in IR and second was with materials on duplicated objects. Both should be fixed in next RC.

139
Hi,
problem should be fixed in last few builds and RC1 (both the problem with global volume and bug in "Remove unused materials").

140
False alarm. Found the problem, one of the scene materials was causing c4d to freeze!!?? does that make sense? even when it wasn't assigned to any object... it was working with the previous version...

Seems strange, do you know what material it was? Or could you send us that scene (or just empty scene with that problematic material copied)?

141
Hi Nikola,

it seems to work all right, except the Ir with sun.
I am attaching the scene
For the rest, you're doing a great job! :D

The IR with Sun creates problems only to me ??

Nope, I have problem with it also

You are right, there was a problem with Sun in IR (in short, apart from Sun there was one additional light created in IR). It should be fixed in RC1.

142
[C4D] Resolved Bugs / Re: daily build crash
« on: 2017-12-21, 13:36:23 »
Hi,
could you try the latest daily build? We fixed some bug that was causing crashes when parsing scene with instances.

143
[C4D] Resolved Bugs / Re: Black screen after 9 passes
« on: 2017-12-21, 13:31:42 »
Hi,
does that happen with any scene (even with scene with single cube and sky) or with some specific scene? If so, could you send us that scene (https://corona-renderer.com/upload)?

144
Hi,
thanks for noticing this, it should be fixed in the last daily build (i.e. the directionality is ignored for spherical and cylindrical light types where UI option is grayed out).

145
[C4D] Resolved Bugs / Re: You can't undo a Corona Sky
« on: 2017-12-21, 11:57:50 »
Hi,
thanks for reporting, it should be fixed in the last daily build.

146
Hi, I just installed the latest build to test the material stacking functionality. Opened one of my current work scenes and instant crash from the VFB at render time. (Cinema 4d.exe crash, close programme dialogue box) - no bug report.
Tried again to render editor window. C4d hangs at "preparing scene data". Have to then manually force c4d to quit. Reinstalled previous build, no further problems. I have a minidump file which may help.

Hi,
we found bug that was probably causing this, so hopefully it will be fixed in the next build.

147
@nikola Just one question,in the near future, will stack material also work with displacement? like already happen using the physical render.
thanks in advance. and keep the good work! ;)

Excellent work on the material stacking. Will bump and displacement be implemented as part of the blended stacking hierarchy?

Hi,
Adding support for displacement (and possibly also bump mapping) shouldn't be too hard. It won't be in Beta 1, but we will examine it for Beta 2.

148
thak you fixed the projector shader's bug.
Material stacking is  easier than projector shader for blend material.
and i got some wrong result from material stacking.
when i changed second material tag's offset, lengh,tiles,repetitions,coordinates. the first material will change too.

Hi,
thanks for the scene. I fixed that bug, so hopefully it should be working in the next daily build.

149
 - Sharpening/bluring should be fixed in daily build released today.
 - There is still similar problem with Bloom and Glare when used from C4D picture viewer, that should be fixed in next daily build.

Aleš

150
Hi,

 1) The only reason why Corona Bitmap exists is to allow us to add new features (as we cannot extend C4D native bitmap), for example udim support. That being said, unless you need some feature not present in native C4D bitmap, there is no need to prefer Corona Bitmap over C4D one. Right now, there can be some performance differences, but those should go away as we optimize underlaying shader system...
 2) That is good idea and should be quite simple to do, we will try to add it in next daily build...
 3) This should also be possible, but it might take some time as it needs some additional internal changes, I will add it to our feature requests.

Cheers,
Aleš

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