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Messages - Nuno

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1
Yes, in that example with or without the connect object works well, but in more complicated structures everything becomes a mess and impossible to use motion blur.

Thanks 

Hi, I see what you mean. We will need to look into this. I'd suggest for now to remove the connect object as the end result is the same with or without it.



Reported: (Internal ID=1169041924)

2
Sorry my bad...

I added a camera to the scene now in attach, although with or without the camera the results are very similar, here.
I also added a clip of the seen behaviour, also attached.



What's the glitch? Your scene has no camera in it ;)



3
Hello,

Has anyone found this issue when rendering a mograph animation which uses a connect object? The issues only happens when you use motion blur.

Placed here a simple example to better see the issue.


Is this a known limitation, bug or an I missing something?


(edit: I am using c4d r26.107 + corona 10 jun20)

Thanks

4
Hooo, thanks! Thats a nice workaround for solving the issue :)
Although in large hierarchies becomes nasty re arrange things, but will solve it at least for now.

Will looking forward to see corona team solve it future updates.

Thank you all.

Best
Nuno 

5
Hello

I am having a issue with UVW Randomizer. If I animate the traffic light attributes (Visible in render and Visible in editor) on a object the uvw randomizer changes his look. If we render a animation making object desapear with that functions the texture just jumps.

Please have a look in to the attached file and render the 2 frames animation to see the issue.

Is very annoying there a way to fix this?


Edit: I am using Corona Version: 7 hotfix 2 with Cinema 4d r25

Thanks

6
Hi TomG

Hoo perfect! Nice to know :)
Thank you for the fast response

Nuno

7
Hello.

I just now started to use c4d r21 as well with the new corona render 5. Strange enough is that all files that were made in previous versions of both c4dr21 and corona 4 now when opened with c4dr21 and corona 5 displays a "extra" render attribute... the Software openGL?
I tested rendering with that option on and off and the results are the same. Does anyone knows what that option stands for?



Thank you
Nuno

8
And we hope that release will be at the end of the week if all goes as planned, so stay tuned! ;)

That would be amazing! Looking forward :)
Thank you

9
Hi! The option is not there yet for Lights as you say. This is already known and tracked (internal id 208942843)

Hooooo, I see... Thank you for the feedback ;)

Hi Nuno,

This has now been added to Corona light objects. Feel free to test it out here if you aren't already.
https://drive.google.com/drive/folders/1BxlBSWEkpZSR-54EHJGkoONNW20DYPBB

Hi beanzvision,

Thank you for the update!
I can only use corona stable releases due to production environment (no betas or daily builts) so as soon as a new full stable version is out I will for sure use it :)

Thank you for the support.
Nuno

10
Hi! The option is not there yet for Lights as you say. This is already known and tracked (internal id 208942843)

Hooooo, I see... Thank you for the feedback ;)

11
Hello :)

This might be a very silly question...but, Where do I find the shadowcatcher illuminator in a light object?

I know where it is in a light material, but cant seem to find it in a light object. Is there such option in corona for c4d?

Thank you

12
As far as I know, the Corona Camera Tag on the Mac is still an issue. If you copy the camera tag setting to the Camera/Post Processing tab in the render settings and check Use Photographic Exposure, everything renders fine. At least it's an easy workaround.

Hi BigAl3D

Yes that is a alternative to bypass that issue. Thank you very much for your input :)

I had a test to see it. Just did the post processing on the render settings and the camera without any corona tag. Works like a charm :) although, I think that corona team should fix this issue as it's annoying and would never bypass it if you didn't helped.

Thank you ;)

13
Hello I would like to know if it is possible to use team render with windows and Mac together as clients.

I had some issues in the past with lighting as described in this here  https://forum.corona-renderer.com/index.php?topic=23429.msg142852#msg142852

Had anyone tested or have a team render setup with cross platform OS?

Thank you, best
Nuno

14
[C4D] General Discussion / Re: Bump channel issue?
« on: 2019-02-14, 18:56:52 »
Yes I see, thank you.
Looks like you work under macOS, in windows pc we need always to execute the program to install it :(. Perhaps in macOS is different and there is no need!?

But anyway a "c4d like update" to fix issues and bugs to the core version would be a great feature. :) If possible of course. ;)



 

15
[C4D] General Discussion / Re: Bump channel issue?
« on: 2019-02-14, 15:52:09 »
Updating to daily releases is entirely optional - however, if you want a particular fix that is included in a daily build (or a particular feature added in that daily build) then install that daily build would be needed (until the fix makes its way into a final release of some sort). A lot of people in the middle of production work will not install daily builds, since they may change things or have bugs of their own since they aren't final versions.

Yes sure, make sense!
By the way, it would be cool if corona had a "automatic update" to fix some bugs / issues that might appear. Something similar to c4d when they update bug fixes in a core release. hehehe don't know if possible, but it would be pretty good for all :))

;)


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