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[C4D] Daily Builds / Re: Chaos Corona 10 for Cinema 4D daily builds - Changelog
« on: 2023-01-23, 19:52:26 »
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 10 for Cinema 4D (Daily Build 2023-01-23) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.
Changes in Corona 10 for Cinema 4D (Daily Build 2023-01-23) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):
- New:
- Added support for Pattern modifier (EnMesh) assets from Chaos Cosmos
- Added UI widget for managing VDB paths in Corona Volume Grid
- Corona Light:
- Merged Type and Shape parameters into single parameter
- Light geometry now also generates UVWs
- It is now possible to assign material (e.g. Corona Light) to light to set its texture
- Added support for caps in cylindrical light
- Fixes:
- Fixed crash when updating or restarting Chaos Cosmos while C4D is running
- Fixed occasional crashes while opening C4D on some systems
- Fixed rare crash when starting render
- Fixed artifacts in Corona Pattern modifier caused by self-intersection
- Fixed problem with automatic LightMix setup using layers not processing all layer objects
- Fixed issue with tone mapping pipeline not switching correctly in some specific cases when active camera was switched (e.g. stage object or using some viewport menu)
- Fixed problem with spherical Corona light having incorrect size when motion blur is enabled
- Fixed problem with LightMix multipliers being baked into some lights multiple times (leading to some lights having incorrect intensity after baking)
- Fixed issue where camera with non-zero physical size caused issues with caustics
- Improved handling of anisotropy near Z direction on some objects (e.g. rounded cube)