Author Topic: V7 RC1 resolved/unresolved bugs  (Read 2527 times)

2021-08-13, 09:42:04
Reply #15

mmarcotic

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IIRC the UV mapping on Corona Bitmap is independent of material Tag settings, those are applied over it.
Learn how to report bugs for Corona in C4D here.

2021-08-31, 22:12:15
Reply #16

Daniel Mikolajčák

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IIRC the UV mapping on Corona Bitmap is independent of material Tag settings, those are applied over it.

Hello Jan,
I will try to illustrate what I need Corona Bitmap to do. Basically within one shader to reference two different UVW map tags. For example, if you have leather and stitches. There is a different mapping for leather and different for stitches. Although one workaround right now would be to use triplanar for leather and uvw tag for stitches.

Is this something you could slide into corona bitmap function? Since Projector shader seems to be notoriously buggy.

Daniel

2021-09-23, 20:36:14
Reply #17

Konichowaa

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turn off the displacement in IPR checkbox could be quick fix for this, perhaps even for a quick preview.

Hi Daniel, how exactly do you turn off displacement for IPR?
Koen Van haesendonck
3D-lab - www.3d-lab.be

2021-09-23, 20:46:03
Reply #18

Daniel Mikolajčák

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this was only a feature request, it is not a feature at the moment.