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[Max] General Discussion / Light rendering above the geometry but its placed behind it
« on: 2023-12-05, 15:12:02 »
Greetings, im working on a animation where i have small dot lights scattered on my background (left side). Im having a problem where the dots looks like rendered above the geometry which causes flickering when i use blur combined with zdepth, we can see the majority of the dot blurred but we still watching part of it as it is. Any fix to this?
Here are 2 images, one is raw render other is camera blur applied on zdepth pass.
Here are 2 images, one is raw render other is camera blur applied on zdepth pass.