Author Topic: Siger various tests  (Read 64429 times)

2015-02-26, 18:09:45
Reply #45

Siger

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Hello Siger, can you share any update on the progress of CMPP ?

Now I test licensing and prepare installer... Soon, very soon...

2015-02-26, 19:12:07
Reply #46

Juraj

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Any possible discount for owners of VMPP (or swapping the licence) ? Will material libraries created for VMPP be transferable to corona version of the same plugin ?
Please follow my new Instagram for latest projects, tips&tricks, short video tutorials and free models
Behance  Probably best updated portfolio of my work
lysfaere.com Please check the new stuff!

2015-02-26, 20:35:27
Reply #47

Siger

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For registered VMPPmax users promo (30 days) discount 50% (Contact me via email for code).
Structure and logic of User Library Manager the same as VMPPmax.
« Last Edit: 2015-02-27, 00:01:31 by Siger »

2015-02-26, 23:21:52
Reply #48

rafpug

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First look :)


Hello Siger , fantastic

2015-02-27, 00:05:13
Reply #49

Siger

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Hello Siger , fantastic

Thank you ;)
http://www.sigershop.eu/store/downloads/cmpp-max/

Working with docs and promo, but initial release now published. Intro promo discount for all new purchases 15 euros (30 days from now).

2015-02-27, 08:07:51
Reply #50

nehale

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Are you also working on SSS materials
I had a girlfriend once.....her name was Vray

2015-02-27, 08:10:20
Reply #51

Siger

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Yes, it is planned.

2015-02-27, 12:47:21
Reply #52

Rhodesy

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Looks really great. Do you think you would ever do a C4D version once Corona for C4D is released?

2015-02-27, 19:07:20
Reply #53

Siger

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Looks really great. Do you think you would ever do a C4D version once Corona for C4D is released?

So far it isn't planned. Now I am concentrated on CMPPmax, VMPPmax, VMPPmaya...
Perhaps in more long-term future :)

2015-02-28, 00:32:45
Reply #54

nacho_grande

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I have bought it immediately. :) Thanks for this great material collection. Hopefully you would add more Wood stuff. ;)

2015-02-28, 03:02:39
Reply #55

Stan_But

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Very good shaders!
Reflection of metals even divided by the color/wave
Great thank you Siger!

2015-03-04, 11:15:16
Reply #56

LKEdesign

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Excuse me for asking, but are there really no way of handling of map scaling in Siger? I mean, I am normally running in real world scale in cm - and loading any material from the collection the maps are all set to 1 cm - which is obviously not correct when you look at the individual maps. Is it really so that you have to set the map scaling for each map manually every time you use it - and I don't really see any way to save the new settings for the in built materials, as they are probably hard coded  into the plug-in. One solution is of course to resave all the materials in the user section, but not really a task I was expecting, - so I hope I have missed something somewhere :O)
All the best,
LKE Design
See my work at: http://www.lkedesign.dk/en/portfolio_en.html

2015-03-04, 12:07:48
Reply #57

Siger

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Some time all maps (in VMPP) were used in real world scaling, but... more than a half of users weren't happy that!
Now difficult to remember their arguments, but since then mapping - the free choice of the user.

2015-03-04, 12:34:35
Reply #58

LKEdesign

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Hi thanks for fast reply.

hmmm wouldn't it be smart then to have a setting in the plugin that handled this - Real World Scaling (Y/N) - and optionally Real World Scaling Unit ?
I suppose all the settings in the in built materials are hardcoded in the database, right? - So I suppose it should be quite easy to change the scaling?
As an alternative, could you maybe add controler in the material that handles the scaling - as they follow each other in size.
it would then also be nice to get a list showing the scaling you have used when you made the individual material.

Thanks :)
All the best,
LKE Design
See my work at: http://www.lkedesign.dk/en/portfolio_en.html

2015-03-04, 20:26:19
Reply #59

Siger

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It's possible to think of it in the future... maybe about hint/note textblock on deflib interface for each material/group (texture coverage size, for example 300x300mm).