Author Topic: Corona Converter  (Read 1555 times)

2021-12-24, 14:07:00

3dboomerang

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Corona converter has changed it's Material Editor-reset from CoronaLegacy materials to CoronaPhysical shaders now.

Personaly, I hate the new Physical shader, the placing of slots changed and my library of 500+ mats need to be updated. I'm not here to bash the new shader or judge the choices made by the dev team. Their renderer so their choice.

I've worked with the new shader now for a while but I simply don't care for it, so I don't use it and keep using the legacy material shaders for now.

However, it would be a minimum request I believe to give the choice to people for using either in their projects. The converter now converts ONLY to physical shaders and the material reset button ONLY resets the materials to physical shaders.

Does anyone know of a script to have these back to Corona Legacy? Do I need to revert my corona renderer to a previous version for this?

I suppose the legacy shader will be removed over time and that's ok, but as long as it still stands in our projects, why remove the ability to convert to this shader immediately when bringing out a new shader.



2021-12-24, 16:10:15
Reply #1

romullus

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Corona team has stated many times, that they have no intention to bring an option to convert to legacy materials. Physical material is the new way to go and the sooner you will embrace it, the better it will be for you, however you can still use the old converter even if you're using Corona 7, or newer. Simply run older Corona installer, choose "unpack files" option and replace new converter files with the old ones. It's probably possible to use both, older and newer converters at the same time, but i can't advise you on that.
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2021-12-28, 09:09:36
Reply #2

GeorgeK

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Please note that all feedback is logged and further consideration regarding improvements is underway.

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