Chaos Corona for 3ds Max > [Max] Daily Builds

CoronaDecals playground!

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nauticus25:

--- Quote from: Jpjapers on 2022-02-23, 00:47:51 ---Just a query, as i havent had chance to test this feature yet. Can you make the decals tile? Is it purely dependant on the planes UVs for placement?
It got me thinking about stitch lines in fabric and i was just wondering how easy they would be to achieve with decals.

--- End quote ---

+1 for this. Use case is for diagonal hatch marks painted on pavement. I have several different sized areas to fill and currently need to make different materials for each one. Ideally, I would have one base material (6" wide stripe, 18" wide gap) that can be applied to every CoronaDecal no matter what size it is.

On a related note, it would be great to have non-rectangular CoronaDecals as well. Again, for pavement marking. Many parking lot regions are non-rectangular:

jeandedesa2019:
When creating for example a teapot and applying a Corona Decal, so far no problem. But when you want to add, for example, drops of water using ChaosScatter to the teapot and to the Corona Decal, the drops of water also appear in the final rendering in the box surrounding the Corona Decal

jeandedesa2019:
Sorry it'not a teapot

romullus:
You only need to add the teapot (car, whatever) to the scatter's distribute-on targets list and not the decals, then it should work as you expect it.

romullus:
Here's the proof that it works. The scatter (droplets) is distributed on teapot only and not on decals (bird droppings). As you can see the droplets are placed exactly where are they supposed to be.

By the way, you may want to use include/exclude list for decals and include only the car body, or exclude the scatter, otherwise decals will be projected on the droplets themselves, which will look weird.

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