Author Topic: Corona Renderer 8 for 3ds Max - Daily Builds Discussion  (Read 149543 times)

2021-10-15, 08:24:30
Reply #180

rowmanns

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Hi,
do you know that you can switch it to include list in the exclude dialog, like all similar lists?
Hi Ondra
is there a way to select an object on which the caustics will be calculated?
for example, here we have 4 mirror objects - can we make the caustics generated from only one?
the function that is now, it works on the adoption of caustics, if I understand correctly, and not on the choice of the object that will generate
I am adding a test scene for 3dmax 2019
Thanks
Hi,

At the moment that's currently how it works. It is not possible to stop the caustics being generated from an object, it's only possible to stop objects receiving caustics.

We'll log this feedback and I'll let you know when we have some more information.

Rowan
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2021-10-15, 14:33:10
Reply #181

Yuriy Bochkaryov

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Hi,

At the moment that's currently how it works. It is not possible to stop the caustics being generated from an object, it's only possible to stop objects receiving caustics.

We'll log this feedback and I'll let you know when we have some more information.

Rowan

Hi
Thanks
It's a good news

I wrote my proposal on caustics a long time ago, then I was told that the idea is good and will be implemented later.
A lot of time has passed and I can see on the board in trello the item - "Include / exclude for caustics"
My first thought - is great! you finally did it! but after reading the description of the function, I was disappointed.
I hope you will make this feature soon.
as well as the new tone mapping, color spaces - we have been asking all this for not the first year.
I would like to see great development in the future.
Corona is an excellent engine, but unfortunately its development is extremely slow now ((

2021-10-15, 16:01:22
Reply #182

rowmanns

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Running IR with the latest daily and for all these years I haven't seen the "v-ray" splotches.
Hi,

The light leaks or "v-ray splotches" ;) are fixed in the latest daily build. Please try it out and let me know if you have any further issues. (Latest Build: https://forum.corona-renderer.com/index.php?topic=33839.msg190979#msg190979)

Cheers,

Rowan
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2021-10-15, 16:02:34
Reply #183

rowmanns

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In the latest build, Corona Image Editor does not load CXR, crashes when loading.
Hi,

Fixed in the latest daily build, let me know if you have some more issues with this. (Latest build: https://forum.corona-renderer.com/index.php?topic=33839.msg190979#msg190979)

Rowan
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2021-10-15, 20:09:52
Reply #184

Feodor

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Hi, I found another mistake, when adding refraction in the physical material, something abnormal happens in the scene. I have met this glitch in my other projects, but this one is the most hardcore!

Found the root of the problem of this error:
In the Render settings, when the "refl/refr override" function is enabled

Sending the scene
« Last Edit: 2021-10-15, 23:09:51 by Feodor »

2021-10-15, 22:09:11
Reply #185

Feodor

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And I found another mistake by accident. It is ancient, as it exists in both physical and non-physical materials. Incorrectly interacts IOR reflection in two-dimensional objects.

2021-10-18, 23:40:11
Reply #186

Feodor

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Faced with a limitation that is not described in "Known bugs and limitations". SSS does not emit light.
Is this a known problem, or am I doing something wrong?

2021-10-19, 12:33:06
Reply #187

GeorgeK

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And I found another mistake by accident. It is ancient, as it exists in both physical and non-physical materials. Incorrectly interacts IOR reflection in two-dimensional objects.

This is actually a pretty strange one, granted it breaks under certain circumstances (0 thickness plane). I am reporting it to see if it's a limitation or if it can be improved.

(Report ID=CRMAX-1062)

Faced with a limitation that is not described in "Known bugs and limitations". SSS does not emit light.
Is this a known problem, or am I doing something wrong?

You will have to add some value of refraction for caustics or light to pass through, but I believe using Thin-shell with thin absorption color might be a better choice.

 
Hi, I found another mistake, when adding refraction in the physical material, something abnormal happens in the scene. I have met this glitch in my other projects, but this one is the most hardcore!

Found the root of the problem of this error:
In the Render settings, when the "refl/refr override" function is enabled

Sending the scene

This is a NaN error, thank you for uploading the scene I found it.

(Repord ID=CRMAX-1073)


« Last Edit: 2021-10-21, 14:27:36 by GeorgeK »
George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2021-10-19, 14:33:20
Reply #188

Bormax

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Hi
DB 2021-10-15    IR + Forest Pack 7 = crash
Max 2021.3

2021-10-19, 15:15:31
Reply #189

rowmanns

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Hi
DB 2021-10-15    IR + Forest Pack 7 = crash
Max 2021.3
Hi,

Please can you send the scene and some reproduction steps over?

We really want to investigate this, but we need more information.

Pretty please follow this guide when reporting bugs to us: https://support.corona-renderer.com/hc/en-us/articles/4402983255313-How-to-report-issues-3ds-Max- it will make it much quicker and easier for us to investigate and fix the issue.

Thanks,

Rowan
« Last Edit: 2021-10-19, 15:27:19 by rowmanns »
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2021-10-20, 15:40:03
Reply #190

Bormax

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Hi
DB 2021-10-15    IR + Forest Pack 7 = crash
Max 2021.3
Hi,

Please can you send the scene and some reproduction steps over?

We really want to investigate this, but we need more information.

Pretty please follow this guide when reporting bugs to us: https://support.corona-renderer.com/hc/en-us/articles/4402983255313-How-to-report-issues-3ds-Max- it will make it much quicker and easier for us to investigate and fix the issue.

Thanks,

Rowan

Hi
My Windows 10 has updated and IR+FP is working fine now. Sorry, that was something on my side

2021-10-20, 17:48:18
Reply #191

rowmanns

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Hi
My Windows 10 has updated and IR+FP is working fine now. Sorry, that was something on my side

Hi,

Ok that's strange, let me know if you experience issues again.

Rowan
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Send me your scene!

2021-10-21, 12:52:04
Reply #192

Alexandre Besson

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New CoronaDecal : if decal material have displacement, displacement of support objects are disable.

Regards

2021-10-21, 18:15:52
Reply #193

aaouviz

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I'm sorry to post this without any evidence, but I'm just reaching out in case this is a known issue:

Has anyone else experienced bad render quality after switching to the latest daily (15/10/2021)?

I updated from daily 06/09/2021 and immediately noticed two interior scenes I was working on became very very splotchy (light leaks and dark spots in corners). I didn't have time to fuck around as I had deadlines (I know it's not advised to be updating mid-project but Corona is usually so damn stable that it's often tempting) so I reverted back to Sept 06 version and all is fine again.

I'm asking as I'd like to upgrade again (decals has me hooked already) but don't want to mess around again with poor quality. Is this a known issue somehow or has anyone else reported such findings?

Thanks.
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2021-10-22, 09:41:52
Reply #194

rowmanns

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I'm sorry to post this without any evidence, but I'm just reaching out in case this is a known issue:

Has anyone else experienced bad render quality after switching to the latest daily (15/10/2021)?

I updated from daily 06/09/2021 and immediately noticed two interior scenes I was working on became very very splotchy (light leaks and dark spots in corners). I didn't have time to fuck around as I had deadlines (I know it's not advised to be updating mid-project but Corona is usually so damn stable that it's often tempting) so I reverted back to Sept 06 version and all is fine again.

I'm asking as I'd like to upgrade again (decals has me hooked already) but don't want to mess around again with poor quality. Is this a known issue somehow or has anyone else reported such findings?

Thanks.
Hi,

The light leaks and splotches should have been fixed in the build from 15/10/2021. Maybe you will need to regenerate any secondary GI caches.

If you are still experiencing issues please let me know, and if possible submit a scene so we can investigate.

Rowan
Please read this before reporting bugs: How to report issues to us!
Send me your scene!