Author Topic: convert scene causing material issues when nodes used  (Read 2257 times)

2019-10-08, 12:10:39

leonkerpel

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texture manager loses sight of map when converting scene. i think this happens not only to normal maps, but also maps that are effecting an image (round edges for example) see the video.


2019-10-08, 13:39:30
Reply #1

houska

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Hi, I tried converting the same exact scene that you are testing (10781_w_Juliette_30k_native.c4d) and both textures link fine for me. That said, the texture manager in R20 does not list both texture, but only one. But if I inspect the bitmap shaders, the textures are correctly linked.

I cannot get the bump mapping to work so we'll check that out, but that's a different problem.

2019-10-08, 14:39:42
Reply #2

leonkerpel

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correct, the links is fine, and cinema will also tell you if one of those maps were missing when rendering.

The problem is that if the texture manager does not see the texture, it will also not exported it when you save file with assets, or like in my case, save items to connecter properly, because it's not exporting the normal map.