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Messages - romullus

Pages: 1 ... 488 489 [490] 491 492 ... 589
7336
[Max] I need help! / Re: AA around highlights
« on: 2015-07-20, 22:12:20 »
Gradient wouldn't help, because intensity in the centre would be still millions times brighter than everything else.
There was a talk somwhere on forum that at some time in future glare effect is planned for Corona, IIRC. Now that would be ultimate solution :]

7337
[Max] Daily Builds / Re: New displacement feedback
« on: 2015-07-20, 18:57:05 »
Indeed bercoin noise as well as native noise at default filtering strength works very unreliable as displacement maps. Lowering filtering to minimum seems to solve it.

BTW, got a crash when pluging beron noise in displacement while IR was running. Attaching minidump, maybe you'll find it useful.

7338
[Max] Daily Builds / Re: New displacement feedback
« on: 2015-07-20, 15:35:56 »
I'll try to conduct more detailed feedback on that issue a bit later.

7339
[Max] Daily Builds / Re: Daily Builds
« on: 2015-07-20, 10:57:49 »
Hey Ondra, is faster SSS still planed for 1.2 release?

7340
[Max] Daily Builds / Re: New displacement feedback
« on: 2015-07-19, 15:24:31 »
OMG, you're right. Disabled filtering and results totally rocks! New displacement needs so much less polygons to render same quality in comparison with old one, it's just ridiculous. Now if that RAM usage spike could be fixed...

BTW, what about CoronaDisplacementModifier? Can someone explain me why it's needed?

I guess it's to make displacement independent from materials so you can have different objects with different materials use one modifier for the same displacement map. Didn't test, but that's what I expect based on how it works in other renderers.
Now it makes sense. Thank you!

7341
[Max] I need help! / Re: New sun and maxscript
« on: 2015-07-19, 15:23:10 »
I knew i can count on you, thank you very much! :]

7342
[Max] I need help! / New sun and maxscript
« on: 2015-07-18, 20:13:18 »
I'm one of those old sun worshipers that likes it more over new one. But after seeing Rawa's videos i could change my mind especially if someone helps to solve my problem. This line of code works great with old sun, but is useless with new one:

Code: [Select]
coronasun isstandalone:true displaySize:150.0 pos:[0.0,0.0,0.0] isSelected:on
I'd be very grateful should someone modify it to work with new sun. Basically i want that it'd create sun object at scene origin with zenith angle set to 45 deg.

7343
[Max] Daily Builds / Re: New displacement feedback
« on: 2015-07-18, 11:23:35 »
OMG, you're right. Disabled filtering and results totally rocks! New displacement needs so much less polygons to render same quality in comparison with old one, it's just ridiculous. Now if that RAM usage spike could be fixed...

BTW, what about CoronaDisplacementModifier? Can someone explain me why it's needed?

7344
Gallery / Re: Porsche 911 GT3 RS
« on: 2015-07-18, 00:52:48 »
Looks like Mini on steroids. I think porshce has better shape then that... still. But overall, nice studio setup.

7345
Gallery / Re: visualization
« on: 2015-07-18, 00:49:03 »
In the group I was banned because the fabric on the couch shines)) Guys they resemble not know what pattern of silk shines from the light)
You can feel safe here. In this forum you have to make much worse material than shiny fabric to get banned :]

7346
[Max] Daily Builds / Re: New displacement feedback
« on: 2015-07-18, 00:33:35 »
Removing of Max subdivs seems very strange indeed. Unless there'll be a better alternative to tame down hungry displacement. Increase in RAM usage during displacement calculation phase, makes displacement much less capable then it could be, i hope it'll be fixed.

Anyway did some comparison with old displacement. It seems like RAM usage is more or less the same (except big spike during calc phase). Processing time is noticeable longer. Displacement quality... well, that's quite interesting. At low settings it seems like new displacement does a lot better job - artifact free and smooth result. But at higher settings i prefer old one more. New displacement strugles to produce nice crisp result. But those impressions are based on one scene, so things may change after more testing :]

Here's some gifs:

Low:



Medium:



High:



Ultra:





Edit: fixed links

7347
[Max] Daily Builds / Re: New displacement feedback
« on: 2015-07-17, 21:40:38 »
Loaded recent scene with not so heavy displacement and new build just run out of memory, whereas older build has no problem at all. But i guess it should go to mantis, right?

Edit: increased displacement screen size from 1 to 2.5 to get approx the same amount of pollys as in older build and scene renders fine. New displacement gives a lot cleaner result in that particular scene! Unfortunately seems like max subdivs per poly isn't working at all.

7348
[Max] Daily Builds / Re: New displacement feedback
« on: 2015-07-17, 21:11:58 »
Just got my hands on this huge new build. Did a couple quick tests with new displacement. Very first impressions:
  • it has issues with bercon noise.
  • looks like adaptive mode gives inferior results in comparison with non adaptive

Overall, adaptivity looks mighty impressive.

p.s. since i have no experience with vray, i have no clue what's a purpose of CoronaDisplacementModifier. When should i use it?

7349
I've noticed it while ago, but thought it is intended behaviour, hence didn't reported.

7350
[Max] I need help! / Re: 3D CGI Interactive Product Viewer
« on: 2015-07-14, 12:23:34 »
This is more suitable for objects / products: http://ggnome.com/object2vr

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