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Messages - romullus

Pages: 1 ... 483 484 [485] 486 487 ... 588
7261
General CG Discussion / Re: Disney's Hyperion Renderer
« on: 2015-08-03, 14:08:33 »
Nuclear explosion in other room seen through keyhole

This would present a challenge to any physical camera too :]

7262
And if you don't believe in pictures i recorded a video :]


7263
Try quicksilver then.

7264
Off-Topic / Re: Real World Diffuse and Specular
« on: 2015-08-03, 11:52:23 »
I disassembled few lcd screens last year, so i have plenty of polarised film. Did take some pictures with them to get specular free textures. Never knew i can use it to get specular component out of pictures, though. But how do you apply a math expressed in aforementioned article? Through photoshop layer blending perhaps?

7265
CoronaScatter as well as MultiScatter doesn't affect geometry motion blur. Please add it if it's possible.

7266
No way, those tooltips are always getting in a way and starts annoy me. Thank you for reminder that there is an easy way to turn it off :]

7267
[Archive] Corona Scatter 2.0 / Re: Feature requests
« on: 2015-08-01, 16:10:52 »
  • Add on/off checkboxes next to each texmap slot in CScatter. It's very inconvenient to clear and drag back maps when you want to temporarily disable them.
  • Ability to scatter grouped objects.

7268
[Max] I need help! / Re: i7 4790k overheat only with Corona
« on: 2015-08-01, 12:13:02 »
You can buy better cpu cooler or just take advantage of that fact: https://forum.corona-renderer.com/index.php/topic,7239.msg57821.html#msg57821 ;]

7269
Yes, there is: Render settings>Common parameters>Options>Displacement

7270
I've just got those QNAN and INDO pixels myself too. Build jul 29. It was very simple scene, just one plane with displacement. I was doing various tests and suddenly bunch of black pixels infested VFB. Those pixels stuck in same location no matter what. Even after reloading scene. Erasing VFB helped to get rid of them.

Can't reproduce it unfortunatelly.

7271
Work in Progress/Tests / Re: Office
« on: 2015-08-01, 09:47:02 »
I think you're spot on with this quantum space theory. The evidence is everywhere :]

Good job nonetheless.

7273
News / Re: Corona Renderer 1.2 released!
« on: 2015-08-01, 09:06:00 »
You can rest assured that devs monitors bugs reporting section as well as this topic. But it's much easier for single reports to be lost in a sea of irrelevant posts. You can still discuss them here, though.

7275
No need to apologise, you're not obligated to keep track on reported bugs.  Thanks for reporting.

I hope you progressing well with your converter. Will it be publicly available once finished or it's just for in house use?

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