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[Max] Resolved Bugs / Re: Transparency problem
« on: 2014-08-06, 12:53:47 »
Can you show the leaf shader?
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I don't know what you mean by one layer. The objects is rendered on one layer and the material may be one layer, but he is clearly setting up another layer of reflection glossiness. You get two layers: one that is more "shiny" and one that is more "blurry". This is not what happens in real life. You would need A LOT (or preferably infinite amount) of layers with different glossiness levels.I think the blue wall in the video would only be one layer, it wouldn't be layered,Wouldn't it be the same as falloff map in glossiness?Yes. It looks so.
At about 14:20 he is enabling another layer of reflections, so it's just a mix of 2 glossiness values. Definitely not what we want to achieve. :)
its only a coat of paint not varnished or clear coat.
Wouldn't it be the same as falloff map in glossiness?Yes. It looks so.
Interesting! I´m kind of slow haha.. so if I understand correctly you only used a noise bitmap in the refl. gloss slot? :)Hah, I'm not good at explaining stuff. :) I used procedural noise.
It's a BOX as media for material 'FOG'.
media BOX' with camera in it don't give the same result.