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[Max] General Discussion / Re: Corona bitmap in Background
« on: Today at 17:39:51 »
Thank you for all the details! What a bizarre bug. It is now reported as (Report ID=CMAX-1745).
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I dont think youre doing something wrong, its the map resolution, Im testing with half pixels and its displaying correctly.Sorry, I didn't get this part. So is there some problem or not? What exactly is happening?
The map has 3200x3000 px, hope this is this not a Corona bitmap limitation?
Another annoying thing that I noticed is that every time I connect a Bitmap in background the Enviroment resets to spherical type, is this something from 3ds Max?You mean a Max Bitmap, right? In that case, it's 3ds Max, not us.
I wanted to see if anyone has a solution for this problem?
So just to be sure - if I have 8k texture in my scene but the object in camera appears far away, OOC will create let's say 256x256 image version and will discard anything above that?Yes, and you get RAM saving from this.
Also, do we know how much RAM does this conversion process eat? As in, if the texture is 1k or 8k and it needs to be downscaled to 256x256. Does it impact render times in any significant amount?There should be no RAM penalty at all, or nothing significant.