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Messages - davood.kharmanzar

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1
hello,

I tried to render an exported standalone scene by 3dsmax [corona 6.1] that contains two cameras [standard camera] that manages by 3dsmax camera sequencer ...
but got just one frame of that with standalone rendering that seems its perspective view!!

so, any helps??

thanks a lot.

2
[Max] Resolved Bugs / Re: Corona Mix Bug?
« on: 2015-11-09, 17:08:36 »
Nothing happens. Did it happen after you hit render? I can see that now you were able to show the material setup without the error. So when does it pop up?

its only a sample ... replace this checker with complex network shading nodes and then hit render !! :)) i can't found this error in my huge scene ... :|

3
[Max] Resolved Bugs / Re: Corona Mix Bug?
« on: 2015-11-09, 16:29:29 »
Sorry, but I do not understand you message.

All I wanted was details how to do this. How to get this error message.


4
[Max] Resolved Bugs / Re: Corona Mix Bug?
« on: 2015-11-09, 16:03:45 »
Not here. Can you trigger it again? Any more detailed info how to reproduce this?

How to do this in 8134 layered materials ??? :\

5
[Max] Resolved Feature Requests / Re: Change this icon ...
« on: 2015-11-09, 00:58:47 »
Never! That is heresy! ;)

:\

6
[Max] Resolved Feature Requests / Change this icon ...
« on: 2015-11-08, 20:42:58 »
Dear Corona team ...

Can you change this icon & replace an animated flashing corona icon with this ?

7
[Max] Resolved Bugs / Corona Mix Bug?
« on: 2015-11-08, 20:34:56 »
This error occured when connect the Corona Mix to Corona layered material's Mask slots ...

Max 2015 + 1.3 Final

8
Our prototype has this indeed automated.


Generally: the hard part is the same in both cases - detecting where is the noise in the image. When you have a noise heatmap, next step is pretty trivial in both cases - either you throw more samples in the region, or you blur it more (yes, even the most advanced denoising basically just blurs the image with varying blur radius). This means that if one approach did not work in a particular scene, the other one will be unlikely to work too.

We have the filtering done, and now we are trying our luck with the adaptivity. We will probably release both in daily builds soon, but only the adaptivity will be turned on by default (or maybe always-on), because it is so much simpler to use. There are no reasons why not use it. Same is not true for filtering.

See this soon?

9
[Max] Resolved Feature Requests / New string options ...
« on: 2015-11-02, 12:01:24 »
Hi Corona team ...

Can you add this as string options ?

ErrorWindowShowErrors = true
ErrorWindowShowWarnings = true
VfbSidebarActive = true

10
[Max] Resolved Bugs / Re: Memory management problem ?
« on: 2015-11-01, 14:27:51 »
Ok ... just unchecked the low thread priority @ settings & everything is good !! ;)

This work also for slaves machine in distribute mode?

Yep ... this set priority of current render process job for current CPU session ...

That's better if you use deadline or other render managements ...

11
[Max] Resolved Bugs / Re: Memory management problem ?
« on: 2015-11-01, 14:18:12 »
Ok ... just unchecked the low thread priority @ settings & everything is good !! ;)

12
Every -other Max file I open and render does this: CPU utilization, a double digit loss in speed, IR vs. VFB+

More info in post #13

Turn off the "Low priority" option @ render settings ... it may be helped !!

13
Dear Corona Team ...

Your engine would be amazing if implement Altus into the Corona !! -> [http://www.innobright.com/]

That's a joke !! :))

14
why can't use this as String Options ??

ErrorWindowShowErrors = false
ErrorWindowShowWarnings = false

15
[Max] Resolved Bugs / Re: Memory management problem ?
« on: 2015-10-31, 10:40:44 »
Sorry, but such a vague report has no other option as to be moved to resolved. Can you provide at least some evidence? The more info you'll give the more chances that devs will find what's wrong.

it's so simple ... Just test with an huge scene ... tons of Objects ... tons of data ... tons of proxies ... tons of textures ... especially with IR ...

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