Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Daily Builds => Topic started by: rowmanns on 2023-12-13, 09:15:50
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(https://forum.corona-renderer.com/index.php?action=dlattach;topic=41598.0;attach=192038;image)
For all information about the daily builds and the download link, see: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2023-12-13.exe (https://drive.google.com/open?id=1SxZ5ccgonWyVh1VbLxemCb8muK5nfAk9&usp=drive_fs)
Note: The following will be released as a hotfix for v11 in the new year
General- Added Gamma Correction tone mapping operator.
Bugfixes- Fixed a crash with the nodes group replacement in ObjectReplacer.
- Fixed rare issue where sun is disconnected from its target after loading a scene.
Scatter- Fixed issue where using Isolate would lead Scatter to recompute and thus slow down viewport interaction.
- Fixed an issue with the improper display of the edge trimming tip.
- Fixed incorrect edge trimming for instances of hierarchical/group models.
- Fixed edge triming map usage detection for the hierarchical/group models.
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-01-05.exe (https://drive.google.com/open?id=1gVkq2yz7AjQGlMnaOzeHOOdQ8RiKbl77&usp=drive_fs)
Note: The following will also be released in the upcoming v11 hotfix
Bugfixes- Fixed DrServer crashing, when passing `--noGui` switch. (also fixes issues with running DR as a windows service)
- Fixed color picker stuttering when changing values via HWB.
- Fixed crash when Chaos Scatter distributes empty Corona Proxy.
- Fixed issue where color picker was causing infinite restarts of IR and could display value with alpha < 1, when alpha was not being modified.
- Fixed rare crash in Scanned Material.
Scatter- Fixed issue where using Isolate would lead Scatter to recompute and thus slow down viewport interaction. (again)
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-01-17.exe (https://drive.google.com/file/d/1dk58Lhz9SIUsq7jl2jssGpnfszEId4Lf/view?usp=drive_link)
User-Facing Improvements- Added "Additional outputs" to MultiMap.
- Added normal direction indicator for Corona PatternMod crop box.
- Added message box with confirmation of deletion of animation keys/layers in SceneCleaner Power Tool.
- Lister - added option to reorder tabs by mouse dragging.
- Users can use both the pattern and the base object UVWs for Corona PatternMod texturing.
- Added option to distinguish by materials to Cryptomatte.
- Added posibility to use batch loading together with additional inputs of MultiMap.
- Added 3 toggleable locks to the tilemap UI, which constrain tile size & offset & shrinking.
- Added the ability to generate automatic caps for the pattern geometry sliced by a pattern crop box.
- Added the ability to zoom and navigate in the the curve editor.
Bugfixes- Fixed "Apply denoising to this element" checkbox not affecting Optix denoiser.
- Corona Pattern modifier's "Fit in object/world space" actions are now tracked by undo.
- Fixed a bug with the nodes group replacement in ObjectReplacer.
- Fixed an issue where importing Cosmos materials with child materials did not work.
- Fixed animated proxy conversion from V-Ray to Corona creating corrupted frames.
- Fixed LUT not working when the path is relative and the scene is saved on another drive.
- Fixed a crash when parsing RailClone objects.
- Fix of wrong tile width/height during lock when one of them is zero.
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-01-29.exe (https://drive.google.com/file/d/1KXS8gEweLMq7q2G5CGoVI9_KnnZdyq0K/view?usp=drive_link)
User-Facing Improvements- Added bend parameters for decals.
- Improve performance of Corona renderer with bucket rendering on high-core count machines.
Bugfixes- Fixed a typo in Tile map tooltips.
Scatter- Improved performance of surface scattering when using a density map.
- Edge trimming via checkbox now works in Corona Renderer.
- Fixed an inaccurate calculation in the instance collision detection process when specifying the surface random distribution by a map and using a rest pose time-frame.
- Fixed incorrect edge trimming for instances of hierarchical/group models.
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Please check this article covering the risks of using daily builds: Daily Builds FAQ (https://support.chaos.com/hc/en-us/articles/4528206493329)
If you are familiar with the daily builds and know how to use them, download the newest one here:
Warning! There is a major bug in this daily build causing a crash once a Corona Camera is created or selected! This will be fixed in the upcoming versions.
chaos-corona-12-3dsmax-daily-2024-03-05.exe (https://drive.google.com/file/d/1EcQDG6PPTYIhGaeVDdp7tVm2p0GvKFKL/view?usp=drive_link)
User-Facing Improvements- Added a toggleable lock button for Corona Decal to lock width to height aspect ratio.
- User-Facing Improvements: added glossiness mapping for clear-coat in CoronaScannedMtl.
- Viewport display of camera's focal plane was enabled in the camera view and parameters to enable it and change its opacity were added.
- Added the option to fit Corona's Pattern crop box using another object size and transformation.
- Added the option to ignore bump in Corona Curvature map.
- Added option to select objects in the scene that will be included in/excluded from environment illumination.
- Added the Alpha interaction option into the CoronaScannedMtl.
Bugfixes- Fixed rare NAN caused by an error in VFB.
- Fixed rare NAN in Caustic solver.
- CoronaNormal map uses fixed gamma = 2.2 in OCIO mode for gamma correction (enabled by "Add gamma to input").
- Fixed issue where some scenes with Chaos Scatter might load for infinitely long time.
- Fixed issue where some instances were occasionally placed outside of very-fine meshes when using the UV-distribution scattering.