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Messages - Cinemike

Pages: [1] 2 3 ... 68
1
I spot 2 things in your scene:
First, the normals are reveresed which should reverse the displacement. Displacement only "knows" where front and back are because of the object normals. Fix this first.
Second, the topology is bad. There is no sugarcoating this.Corona's displacement is very robust, contrary to some methods the competition uses, but it is not unbreakable, as you can see for yourself. Long triangles will cause problems. If possible, use retopology on the surface. Maybe even the quad-remesher alone will help already. If you need displacement, I do not see any way around that. Remember that some materials rely on working UVs, though. What material are you using?

Michael

2
We don't get into discussing when something will show up in a daily, as there are just too many unknowns. All we can ever say is "planned for Corona 13" (until we say "it's out now in a daily" ;) ).

You have a (vantage) point there!

3
[C4D] Daily Builds / Re: V12 RC1 - New VFB UI / UX
« on: 2024-06-21, 14:07:40 »
"To be honest - what I miss most is smooth stepless zooming, for some reason I was sure that we would see it after rewriting VFB :D but well, let's hope for the best"
Here I fully agree with "marchik" in the 3DS forum.

4
[C4D] Daily Builds / The new VFB: icons
« on: 2024-06-12, 21:38:07 »
I prefer icon bars aligned to the left, not centered.

Other than that - let's try ito out and see.

5
I don't think "render selected" and selected content from a cloner can work together.
A cloner is a generator, which means that everything inside stops being an indepent object and something new (a collection of clones) is now in existence.

PS
You can always include the cloner as a whole and switch off (traffic lights) specific clones inside.

6
[C4D] General Discussion / Re: C4D 2024.4 Particles
« on: 2024-04-28, 21:51:26 »
as far i understandusing the maxon cloner instead of the special RS object IS actually the  by maxon recommended and equivalent way to use particles for all 3rd party engines. Also Octane etc seem to use it that way.

Do you see any drawbacks on it in tests?

Using a cloner is slower in the viewport at least, which would also be an argument for a native Corona solution.
Or Corona render offers a solution to activate Cloners that clone on particle groups on rendertime automatically. I see myself forgetting this all the time.

7
Hello, folks.
I'm having trouble loading a VDB file made by the Cinema Pyro simulator. I tested VDB from Houdini, and it worked. When I try to load VDB from Cinema, it says, "Unable to load." Does anyone know why it doesn't accept VDB from Cinema? You can find a VDB file attached.
Many thanks!

Easy fix for me is to remove the ΕΎ from the filename. Looks like the corona loader does not support all characters.

8
The trick is to render to the picture viewer. The missing clones in the IR seem to be a bug or a limitation (no idea).

9
[C4D] I need help! / Re: Rotating texture
« on: 2024-01-04, 15:51:03 »
Or a transform in a layer shader.
I did try that but it was not working with a Corona bitmap, only a standard C4D bitmap. This is why I was hoping the projector shader might be a replacement for rotation with the Corona bitmap.

Yes, it seems to be working with the C4D bitmap only.
The projector shader should work as well but it still scares me a lot - it was a bit unreliable in the past.

10
[C4D] I need help! / Re: Rotating texture
« on: 2024-01-04, 13:58:20 »
Or a transform in a layer shader.

11
[C4D] Bug Reporting / Motion Blur Bug with Emitter
« on: 2023-12-17, 14:58:37 »
When you emit particles in this scene and have motion blur active, Corona won't render the object the emitter is under, just the particles. When the emission has stopped and the last particle has died, the objects are rendered again. It's all the same if the particles are baked or not.

Corona V11, Cinema 4D 2024.2, Windows 10

12
I'd still choose the C4D bitmap as long as the Cor5ona bitmap does not support layers sets and animation settings.

13
[C4D] Daily Builds / Re: Cinema 4D's Pyro Playground!
« on: 2023-12-01, 15:35:59 »
Cinema 4D's Pyro support added!!! Set any object alight by linking the C4D Pyro output object to the Corona Volume Grid object to add fire and smoke simulations to your scene!

Please share some screen shots, how to set scene...!

Thanks.
...

Create an object.
Assign a Pyro tag to this object.
Create a Corona Volume Grid.
In the Corona Volume Grid, click on the Eyedropper, go up to the Objects manager and click on the Pyro Output object.
Ignore the warning (for now).
Done. Start the IR. Forward your timeline. Adjust the settings in the Corona Volume Grid.

14
Purely out of curiousity: Your characters topology is not changing during the animation (polygon count)?

15
Glad I could help.
When I work in cm right from the start, I never had issues with imported models from Cosmos. Maybe you can make this work for you, too.

CU
Michael

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