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[Max] Feature Requests / Re: Custom shape render region
« on: Yesterday at 15:25:19 »
+1
It would be great to have also a freehand option.
It would be great to have also a freehand option.
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Render on a black background or use a proper compositing software.
Hello.
Here's the zip file:
(Removed)
My project is on an SSD, including the proxies.
All proxies are in wire mode. Not mesh.
I don't use a network. it's locally stored.
Thanks!
Thanks for providing the scene. I was able to repro this issue on my end as well. It seems like changing from CoronaBitmaps to native 3ds Max bitmaps, scene actually saves faster. The issue seems to be related to Corona bitmaps not proxy.
This is now logged: (Report ID=CMAX-964)
Hi,
this looks like another of various issues with my 'beloved' CoronaBitmap. Original scene save:Code: [Select]INF: [18684] [50788] File save duration. Excluding pre/post save callbacks: 20 seconds. Including callbacks: 20 seconds.
After converting all CoronaBitmaps to standard Bitmap:Code: [Select][18684] [50788] File save duration. Excluding pre/post save callbacks: 1 seconds. Including callbacks: 1 seconds.
Good Luck
At present, any implementation we could do would be quite limited - for example, animation would not be supported (but that's exactly when you might want cloud/network/farm rendering). This means it would be quite a bit of development time, for something not very useful to you as a user. We'll see how that changes in the future, but that's where things are for now. Hope that helps clarify the situation!
There will be no support for Chaos Cloud Rendering
Hi, can you check if you get any different results using 3ds Max Native sun and Sky and rendering with scanline render? If you are getting any different results in the previous version of Corona or using different sky models, feel free to let me know, and we can investigate it further.
Meanwhile, to remove any banding effect you can follow this article.
https://www.rene-algesheimer.com/get-rid-of-banding-2/