Author Topic: Corona MixMap UVW Map not working  (Read 1891 times)

2020-08-25, 22:00:02

serterr1234

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Hi everybody! Just started learning Corona, I'm following this tutorial   


and I'm having trouble at around 7 min.
He uses a MixMap to blend the diffuse texture with a leakage texture, assigns the leakage to channel 2 and then uses a UVW Map assigned to channel 2 in order to spread the leakage in a more realistic way.

I followed the same method but the my UVW Map doesn't change the texture in any way, is driving me kinda crazy, any solution? Pic attached

edit: I also tried to use a simple diffuse map instead of the AO+diffuse mix but it doesnt work either way
re edit: for some reason the UVW Mapping actually works in the rendering but I'm unable to see the change in viewport. any idea how to fix it?new pics to show the difference
« Last Edit: 2020-08-25, 22:35:30 by serterr1234 »

2020-08-27, 17:34:40
Reply #1

GeorgeK

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I believe you have to enable the "show shaded material" for map#4 (water drain mask in your example), then you can manipulate it and place it accordingly in viewport before rendering, image example bellow.

George Karampelas | chaos-corona.com
Chaos Corona QA Specialist | contact us

2020-08-28, 11:56:18
Reply #2

serterr1234

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It worked! Thank you so much!