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Hi Corona Team,

Great work on getting Corona working with R21...thanks :-)

Each time a daily build comes out I end up testing the same scene (attached) to see how things are coming along with instancing lights. But the results have always been the same.
If you look at the attached scene, just select the 3 cloners and change the instance modes.
Then compare the IR and VFB/PV.

I know there is a lot of talk about Scatter and multi instancing but I am really finding it hard to work with a lack of render instances when it comes to lights. Of course multi instance support would been even more appreciated!
I use hundreds of lights in the type of work I do and I have two options at present...

1) Set all cloned lights to Instance mode and then have to deal with the usual speed issues associated with that.
2) Set all cloned lights to Render Instances modes and work with IR ok but have to change all cloned lights back to Instance mode at render time as render instances do not work in VFB/PV.

I am sure you can appreciate both options above are not ideal.

Another issue is with lights that are set to "Visible" seem to ignore the light select in multi pass. Take a look at the front lights in the light mix in the attached scene. This then means I have to ditch cloners altogether and have individual lights just so I can use light mix.
The light beams are correctly assigned but the visible "source" gets assigned to "rest unassigned" but that becomes an issue when I have lots of different visible lights all assigned to "rest".

I am hoping you can give some sort of indication on where you are with solving the issues relating to all this. Having had the same issues since Corona 3 I am getting a bit concerned that this is not a priority.
I appreciate that this might not affect other users as much as it does for me but I would like to know where I stand so I can make an informed decision about what I do going forward.

Thanks.

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[C4D] I need help! / Sky with Bloom and Glare
« on: 2019-08-22, 16:30:41 »
Not sure if I am missing something obvious but hopefully someone can help me. I did look online but only found a reference that was over two years ago so not sure if things have changed.

I have a scene with some objects that all have a light material on them. Also included in the scene is a corona sky with an HDRI in the light material attached to it.
 
I have the objects and Sky placed in various Light Mix/Light Selects so I can have individual control over them in the CIE.

I like the effect I am getting on the objects with my Bloom but want the sky to ignore any Bloom/Glare settings. No matter what I do I can't seem to get it to work. Is this actually possible without going the PS route?

Thanks :-)

3
Hi,

I am using the Scaffolding rig from the Pixel lab and decided to make the materials Corona based. All went well until I noticed that rendering in the IR made some objects that were hidden suddenly appear.
There is a lot of instancing going on with this rig and I checked through and could not find any errors with visibility settings (traffic lights).

If you look at the screen shots you will see everything appears as it should in the viewport but the IR shows extra objects that should be hidden.
I have also included an image rendered to the PV and this is OK and shows what is in the VP. Rendering to the VFB also gives the correct result.

I am thinking this could be related to "render instances" but my past experience of this has been that render instance objects do not appear at all and they have not ignored the traffic light settings.

Any thoughts?

Using Corona 4 hotfix1
OSX-10.14.5
C4D R20

4
[C4D] General Discussion / IES data in Corona & C4D Lights
« on: 2019-06-19, 19:19:48 »
Hi,

Not sure what is happening here but I seem to get different results when using the same IES file in a Corona light compared to a native C4D light.
The attached image shows 3 setups. Each setup uses a different IES file as I wanted to see if it was the IES file causing the issue and I am starting to think it is not.

The light on the Right is the Native C4D light and the one on the Left is the Corona light.
I have also had to adjust the intensity of the Corona light to match the IES lumens. It is like the Corona Light does not read the lumens value in the IES file.
The scene on the far right has had the lumens value of the C4D light reduced by about 80% to make it match the Corona light.
Light distribution patterns seem to be different too.

Hopefully someone can let me know why I am seeing these differences as I want to make sure the light I use in my scene is displaying the IES file as it should do.
This is all done using R20 and the latest Corona 4.

Thanks

5
[C4D] Bug Reporting / Material Override ignoring Cloner
« on: 2019-03-08, 18:39:58 »
See attached image.

It is like the material override function is not working with the cloner (no matter what the cloner setting is). If I disable the cloner all works as it should.

Am I missing something or is this a bug?

Cheers

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