1
[C4D] Bug Reporting / Instancing Lights - Corona 5 (Daily Build 2019-09-20)
« on: 2019-09-23, 14:27:59 »
Hi Corona Team,
Great work on getting Corona working with R21...thanks :-)
Each time a daily build comes out I end up testing the same scene (attached) to see how things are coming along with instancing lights. But the results have always been the same.
If you look at the attached scene, just select the 3 cloners and change the instance modes.
Then compare the IR and VFB/PV.
I know there is a lot of talk about Scatter and multi instancing but I am really finding it hard to work with a lack of render instances when it comes to lights. Of course multi instance support would been even more appreciated!
I use hundreds of lights in the type of work I do and I have two options at present...
1) Set all cloned lights to Instance mode and then have to deal with the usual speed issues associated with that.
2) Set all cloned lights to Render Instances modes and work with IR ok but have to change all cloned lights back to Instance mode at render time as render instances do not work in VFB/PV.
I am sure you can appreciate both options above are not ideal.
Another issue is with lights that are set to "Visible" seem to ignore the light select in multi pass. Take a look at the front lights in the light mix in the attached scene. This then means I have to ditch cloners altogether and have individual lights just so I can use light mix.
The light beams are correctly assigned but the visible "source" gets assigned to "rest unassigned" but that becomes an issue when I have lots of different visible lights all assigned to "rest".
I am hoping you can give some sort of indication on where you are with solving the issues relating to all this. Having had the same issues since Corona 3 I am getting a bit concerned that this is not a priority.
I appreciate that this might not affect other users as much as it does for me but I would like to know where I stand so I can make an informed decision about what I do going forward.
Thanks.
Great work on getting Corona working with R21...thanks :-)
Each time a daily build comes out I end up testing the same scene (attached) to see how things are coming along with instancing lights. But the results have always been the same.
If you look at the attached scene, just select the 3 cloners and change the instance modes.
Then compare the IR and VFB/PV.
I know there is a lot of talk about Scatter and multi instancing but I am really finding it hard to work with a lack of render instances when it comes to lights. Of course multi instance support would been even more appreciated!
I use hundreds of lights in the type of work I do and I have two options at present...
1) Set all cloned lights to Instance mode and then have to deal with the usual speed issues associated with that.
2) Set all cloned lights to Render Instances modes and work with IR ok but have to change all cloned lights back to Instance mode at render time as render instances do not work in VFB/PV.
I am sure you can appreciate both options above are not ideal.
Another issue is with lights that are set to "Visible" seem to ignore the light select in multi pass. Take a look at the front lights in the light mix in the attached scene. This then means I have to ditch cloners altogether and have individual lights just so I can use light mix.
The light beams are correctly assigned but the visible "source" gets assigned to "rest unassigned" but that becomes an issue when I have lots of different visible lights all assigned to "rest".
I am hoping you can give some sort of indication on where you are with solving the issues relating to all this. Having had the same issues since Corona 3 I am getting a bit concerned that this is not a priority.
I appreciate that this might not affect other users as much as it does for me but I would like to know where I stand so I can make an informed decision about what I do going forward.
Thanks.