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Messages - TomG

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4936
TY for the feedback! Definitely the CG artist is not the final client, except at the enthusiast level :) Usually it isn't even the architect, but rather the "real" client is the end viewer that they have in mind. That is how we see it too. Branding etc. is definitely important too, as is packaging what is visible to the customer and what is not. So those things we already have in mind.

Examples of projects set up for delivery to the real end-users do already exist, e.g. Recent Spaces have some good examples :
http://www.recentspaces.com/page-vr/

Hope this proves useful!

4937
CoronaVR is co-developed with theConstruct. However, CoronaVR is in beta and pricing has not been specified yet (though plans are that there will always be a free version) - if CoronaVR is all new to you, you can catch up on the details on a couple of blog posts:

https://corona-renderer.com/blog/introducing-corona-vr/

https://corona-renderer.com/blog/corona-vr-android-release-and-other-updates/

Hope this helps!

4938
Send along the ideas, we'd love to hear them :) If I remember reading other forum threads, you'll have done this via Mantis as Feature Suggestions, so that is awesome if so!

The current plan is focused on improving the workflow for what it is today. For longer term, we'd like to see what it is that users request most often before coming up with any "next steps". As with all things Corona, feedback from you plays a very large part in the direction! With it being in beta, don't want to look too far ahead yet as everything would be very much subject to change at this point. Best place to watch for news about it is on our blog, and here on the forums too of course.

Glad to hear you are enjoying it, and ty for giving feedback on possible features!

4939
Awesome! I always love all things VR, it is a great experience being "inside" a scene and getting a true sense of space and depth - I am always surprised at just how huge a change it is from viewing a 2D version :) If anything can't be shared publicly, can always send it across to grimes@corona-renderer.com.

4940
[C4D] General Discussion / Re: 360 degree / VR process
« on: 2017-04-25, 13:48:39 »
Also, just to add - you can sign up for CoronaVR here: corona-renderer.com/vr/

4941
[C4D] General Discussion / Re: 360 degree / VR process
« on: 2017-04-25, 13:41:00 »
Hi!

Just as a note, though the VRWarp helper object isn't in C4D, you can use the Desktop Warp Editor to add your warps to your images after rendering. It can be downloaded from here: tiny.cc/warpeditor

There's a beta tutorial available on our YouTube at

This will allow you to fully use CoronaVR from C4D, just that you have to create the warps after you render, rather than embedding them in the render (for the moment, at least). Hope this helps!

4942
Most welcome, hope it helped some - if ever you do experiment with such a map or arch-viz plan, I would be interested to see the results :)

4943
[C4D] Resolved Feature Requests / Re: denoising and DR
« on: 2017-04-25, 13:27:59 »
If I am interpreting the request correctly, then this is already there - you can create multiple VirtualBeauty render elements, each with a different Denoise amount (which would let you mask between them in post to have different Denoise amounts in different parts of the image). It is the same functionality as in the 3ds Max Beauty render element.

4944
I think this one is there already:


4945
Would be hard to do with the active view angle on it in 3D I would think, since it would have to be overlaid in 3D space rather than in 2D. Being accessible to be "looked at" and "clicked on" would be the the other challenge - if it always hovered in the same place no matter where you looked, you could never look at it to click on it!

What would be possible today would be to add it as an actual object to your 3D scene (a 2D plane with the image on it), and you could create warp points on it that would correspond to the location you want to warp to. It wouldn't hover over the 3D space no matter where you looked like this 2D one does, as it would occupy a certain place in the room just as if it was a real object, so not quite the same as what is shown here. It would also have to be large enough to have the warp points clearly separated for ease of use for the user. The downside to that is it would only be seen if looking in that direction, and being an actual object, would obscure whatever was behind it. Just a thought!


4946
[C4D] General Discussion / Re: 360 degree / VR process
« on: 2017-04-24, 17:33:47 »
The Corona Camera Tag supports the Spherical Projection and Enable VR Mod (Stereo) so you can certainly create 360 degree stereo panoramas - scroll down to the bottom of the Corona Camera Tag settings.

At present, the VRWarpHelper isn't in C4D for making the warp points  in the 3D scene, so that aspect of the tutorials wouldn't apply. Every other consideration and step (e.g. image resolution etc) would be the same, though!

EDIT adding an attachment showing the settings in C4D

4947
It's in beta at the moment so not available through the store - this page has all the info you need to sign up, and tutorials on how to use it! corona-renderer.com/vr/

4948
News / Corona Renderer 1.6 for 3ds Max released!
« on: 2017-04-24, 15:17:30 »
Corona Renderer 1.6 for 3ds Max released!


Full details and download over at our blog: https://corona-renderer.com/blog/corona-renderer-1-6-for-3ds-max-released/

Here are just a few highlights of what this release brings you!

- Faster rendering thanks to new Stratified random sampler, improved sampling of HDRIs with high contrast, lowered RAM usage.
- Major updates to Distributed Rendering, with 3ds Max pre-started on slaves to reduce waits, automatic sharing of assets across the network when needed, better UI, and more!
- Improved Interactive Rendering, with subsampling for faster rendering, fuzzy render regions, and more!
- The new Corona Image Editor lets you use LightMix, apply Denoising and adjust post-processing outside of your 3D application!
- LightMix now can be baked into the scene, making it the easiest way to get the lighting you want, and the automatic set-up has been improved with more options and information.
- Improved Corona Scatter with many new options such as scattering in regular patterns, and along splines.
- Support for 3ds Max 2018.
- And way too much more to list here, see the blog for full details: https://corona-renderer.com/blog/corona-renderer-1-6-for-3ds-max-released/

4949
Actually it was a 4K spherical, resized it to 1,2 and 8K, still didn't work in the 360 photos app. I did get a stereo effect from a cubemap, but it was reversed left-to-right - I did read somewhere that 360 Photos has it's own particular expectation for the order of images in a cubemap, apparently different from the "standard". Hope this helps!

4950
TY for the example! That one isn't currently possible with CoronaVR - only tested the example in a web browser, so not sure if that is something that works in any VR application at the moment (that is, one where you can view it in stereo on a VR device, vs. a pano you can view in 2D on a web browser).

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