Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - TomG

Pages: 1 2 [3] 4 5 ... 363
31
[C4D] Bug Reporting / Re: Dual cpu speed problems
« on: 2024-02-22, 16:48:52 »
The fix is for high core count single CPU machines - we're still investigating potential issues on high core count multi-CPU systems. Thanks!

32
[Max] I need help! / Re: Displacement Modifier
« on: 2024-02-22, 12:46:55 »
Most welcome!

33
[Max] I need help! / Re: Displacement Modifier
« on: 2024-02-21, 19:37:51 »
(It will also let you have one displacement consistently across a whole object, even if that object has different materials, without having to go and recreate the displacement individually in each material, as another potential use)

34
[Max] I need help! / Re: Displacement Modifier
« on: 2024-02-21, 19:34:32 »
Use the Displacement Modifier if you want to have particular settings for that use of displacement - e.g. for an object that goes behind the camera but is still seen in reflections so needs to have the same quality of displacement even when out of the camera frustum, then you can use the Displacement Modifier so that object is set to World, leaving everything else in the scene set to the more memory friendly Screen. Or if you want to raise the displacement quality on one particular use (by having a smaller Screen value for just that object). That's the main use for it.

35
[Max] Feature Requests / Re: The most wanted feature?
« on: 2024-02-21, 16:00:10 »
You are welcome, glad it helped some and hope it was kind of fun too, to take a bit of a peek behind the curtain of what development is like.

36
[Max] Feature Requests / Re: The most wanted feature?
« on: 2024-02-20, 22:21:10 »
Oh and that is not to mention that there is ALWAYS unique QA time needed for each engine, even if it was possible to copy code - did it break something else, conflict with something else, does it work as intended? It is rare that implementing a feature, even one done in the sibling engine, is a trivial matter. (EDIT - but it's nice if that ever happens lol!)

37
[Max] Feature Requests / Re: The most wanted feature?
« on: 2024-02-20, 22:15:44 »
And yep, James is right on the other non-Scatter items. The VFB is indeed unique code for both engines, with different approaches tailored to the different needs of the user base (simplification: the "do everything for everyone" V-Ray, and the "specifically for achviz" Corona). Even with the VFB rework, Corona's VFB will remain distinct and different from V-Rays, by design.

Sometimes code can be shared or borrowed, sometimes algorithms can but need unique code, that can vary.

For curved decals for instance, there will be differences between Corona and V-Ray, which can be seen in the daily build. Corona allows for bending/curving in two axes (and simultaneously), while V-Ray allows for just one. So things are often not as simple as copying code from the other team :)

Hopefully with this, there will be understanding that care and development time has gone into these features as well as others, and so they occupy their own slice of the 6 month development time and are not 5 minute copy-n-paste jobs (to get back to the post that triggered the discussion, not replying to James here who I believe already gets this). Cheers!

38
[Max] Feature Requests / Re: The most wanted feature?
« on: 2024-02-20, 22:04:06 »
Definitely no need to delete the post, I think all questions or concerns are valid, and are learning opportunities :)

Scatter is developed as its own product, so there is no writing code twice, correct. But Corona dev team members are involved in writing that shared core code (along with members from other teams), so when a new Scatter feature emerges, Corona dev time has gone into it. Then there is the unique code for each engine to have it show up in the UI of each engine, but that is indeed a smaller part of things (usually). Anyway, it does mean that the features for Scatter do involve work from folks on our team, which is why we list it as part of the Corona roadmap.

Hope that clarifies! Just means it isn't as simple as "someone else does the work, and we just copy it / write the UI for it" - we are involved in that development process too :)

39
You are welcome!

40
Please see the other thread at https://forum.corona-renderer.com/index.php?topic=42067.msg222092#msg222092 - please submit a ticket, with the log file attached as well as the name of the material. The specific message I link to has the documentation on where to find the log file. Thanks!

41
[Max] Feature Requests / Re: The most wanted feature?
« on: 2024-02-20, 15:14:41 »
In none of those cases does the code come from V-Ray :)

42
[C4D] General Discussion / Re: Cosmos and Vray
« on: 2024-02-19, 17:07:20 »
Aha, sorry about that - here's the documentation describing where to find the Cosmos logs: https://docs.chaos.com/display/COSMOS/Finding+the+Cosmos+Browser+Log+File

Thanks for your persistence in getting this issue reported, much appreciated!

43
[C4D] General Discussion / Re: Cosmos and Vray
« on: 2024-02-19, 15:55:21 »
Another suggestion is to do this via ticket, https://support.chaos.com/requests/new, as then you can be talking direct with the Cosmos team and avoid the "middle man" scenario :)

44
[C4D] General Discussion / Re: Cosmos and Vray
« on: 2024-02-19, 15:52:24 »
As noted, if you find examples of these, please send us the name of the material, and the Cosmos log, for the team to investigate and remedy any remaining cases. Without the log, they are often unable to do anything if the problem doesn't replicate on their side.

PS no-one is asking for folks to test all the materials :) The Cosmos team fixed most of these, and all that should remain are a few corner cases, one or two here or there. Those can just be reported as they come up, no need for users to go testing and looking for them :)

45
[C4D] General Discussion / Re: Cosmos and Vray
« on: 2024-02-19, 13:59:36 »
Ok, so the Cosmos team can't replicate the issue with asphalt-cracked-d01-200cm and asphalt-b01-100cm - they would need your log file to continue further, can you send that over please?

Pages: 1 2 [3] 4 5 ... 363