17
« on: 2023-07-24, 13:09:31 »
Thanks for looking in to this. I've just done some more tests and I think I have identified the problem.
I use the normals shading multipass to view the effect of bump and displacement when Im making materials. It appears that while the bump blending works correctly in the full render view, if you switch to the normals shading pass it only shows whatever bump is set in the base material. So if there is no bump in the base material but there is on a layer on top, the normals pass just shows the object as being smooth. I've just recreated it with a simple checker material in the second materials bump, no other chanels used in either material and its happening there where the normals multipass is just flat. But switch the checker map to the base material bump and it will show up. Hope that helps