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Messages - morphteksystems

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Gallery / Re: E-MTB phantom from GGmmoebel
« on: 2023-09-26, 10:13:26 »
all polygonal modeling with houdini flavor, but on some other products if id ever need to use a nurb modeled model id convert it with moi3d and then easily import the mesh as a obj into houdini and in there theres a vast tool set to make even the jankiest geometry get fixed normals and plugged holes to look fine ,also i fought tooth and nail with client to have at least some kind of texture on some of the parts of the bike ,they wanted it to be surgicaly clean

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Gallery / Re: E-MTB phantom from GGmmoebel
« on: 2023-09-22, 19:02:55 »
Its not that hard to model from reference photos , its not that accurate aswell ,what is important is to have your frame and wheels being accurate then everything else falls into place and you have wiggle room to fit stuff in ,for instance screws head size or their spiral pattern is not that important but handlebar width was actually perfectly accurate but client wanted it wider because of all the stuff we added onto it ,it appeared smaller because of camera angles and lens so we made it wider but then because of that we also had to increase wheel size etc , so its all smoke and mirrors just to get a good shot everything is increased/decreased in size to appear as best as possible .

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Gallery / E-MTB phantom from GGmmoebel
« on: 2023-09-18, 21:40:55 »
Modeled in houdini ,rendered in 3ds max and corona

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Porting and API / Re: What about Houdini?
« on: 2023-02-09, 15:53:45 »
PLS we need this i cant stand going to 3ds max anymore

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