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Gallery / Re: E-MTB phantom from GGmmoebel
« on: 2023-09-26, 10:13:26 »
all polygonal modeling with houdini flavor, but on some other products if id ever need to use a nurb modeled model id convert it with moi3d and then easily import the mesh as a obj into houdini and in there theres a vast tool set to make even the jankiest geometry get fixed normals and plugged holes to look fine ,also i fought tooth and nail with client to have at least some kind of texture on some of the parts of the bike ,they wanted it to be surgicaly clean