Author Topic: [solved] blender exporter & an older scene  (Read 14495 times)

2016-11-12, 02:43:12
Reply #15

jKLman

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Corona Blender  rocks!
Just some few items to mention.
1. emission texture is not working. Should this be show in the coronamtl properties or coronalight properties?
2. Ray Invisibility is missing or disabled. Previously this is working.
"Jack of all trade, but messing up with 3D"
Blender 2.78 Corona Standalone 1.5 / 2016-10-24 Alpha
Win 10 64bit

2016-11-12, 13:14:17
Reply #16

blanchg

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Excellent tests.

The node versions of the materials are much more tested usually but I will fix any issues you find asap. 

Ray invisibility will be removed from the simple material panel as it can't be easily supported there.  It is supported through the node tree.

Keep the issues coming

2016-11-12, 13:41:11
Reply #17

jKLman

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I will take a look at the material node system again, I was trying to enable it but could not
find the material node system or could not enable it? Any idea?
When I click node material at material properties, it does not shown inside node viewport.
« Last Edit: 2016-11-12, 13:45:50 by jKLman »
"Jack of all trade, but messing up with 3D"
Blender 2.78 Corona Standalone 1.5 / 2016-10-24 Alpha
Win 10 64bit

2016-11-12, 13:45:13
Reply #18

blanchg

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Click the add material node tree button and on another view set it to the node editor. Then there are three buttons on the node editors toolbar to choose the texture icon. I can't send a screenshot right now but maybe tomorrow.

2016-11-12, 13:48:12
Reply #19

jKLman

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Oh my, I did not try to click the texture icon coz I was looking for the material icon.
Thanks.

But here is what I've got!

Material node is working perfectly.....
« Last Edit: 2016-11-12, 17:06:12 by jKLman »
"Jack of all trade, but messing up with 3D"
Blender 2.78 Corona Standalone 1.5 / 2016-10-24 Alpha
Win 10 64bit

2016-11-15, 00:14:12
Reply #20

jKLman

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@blanchg

You really did a great job in updating Blender integration with Corona.
After trying testing the old chocofur file WITHOUT touching or updating any object to the latest exporter, ie material, maps, texture etc,
it just did work! No crashes and any errors in the Blender console.

Though there are few changes or that are not compatible maybe with the new Corona Standalone that did not render correctly but the exporter is almost backward compatible with what Joel has greatly done and shared with us.

Here is the test.

"Jack of all trade, but messing up with 3D"
Blender 2.78 Corona Standalone 1.5 / 2016-10-24 Alpha
Win 10 64bit

2016-11-15, 00:19:11
Reply #21

blanchg

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@jKLman, thanks, I did build on the awesome work that Joel did and tried to keep the changes to a minimum where possible.

There were lots of changes to the material definitions so not surprised that some features didn't make it across to the newer versions of Corona.

That is a great scene and the chocofur website has some great information on working with corona and blender.

2016-11-16, 16:18:21
Reply #22

burnin

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Ohhh, great results and It's all working out-of-the-box now.
Thanks for everything.