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Messages - loocas

Pages: 1 ... 4 5 [6] 7
76
[Max] Resolved Bugs / Re: Bug reports by duber
« on: 2012-08-26, 20:02:38 »
Changing BRDF to Phong in the CoronaMtl causes a Max crash.

3ds Max 2013 x64

77
[Max] Resolved Bugs / Re: Bug reports by duber
« on: 2012-08-22, 12:18:14 »
ok, I'll get you debug build once I have it.

I have the assert, slower, build, currently.

78
[Max] Resolved Bugs / Re: Bug reports by duber
« on: 2012-08-22, 11:01:29 »
as for the VFB not showing: what if you press the show VFB button in settings?

Same deal. Doesn't show up.

79
[Max] Resolved Bugs / Re: Bug reports by duber
« on: 2012-08-21, 16:01:59 »
ESC still doesn't cancel the rendering process.

80
[Max] Resolved Bugs / Re: Bug reports by duber
« on: 2012-08-21, 15:15:36 »
Corona custom VFB doesn't show up in Max 2013 (x64). Build: Aug 20 2012, 13:22:23

81
[Max] Resolved Bugs / Re: Bug reports by duber
« on: 2012-07-29, 09:50:11 »
Nice! Thanks. :)

82
[Max] Resolved Bugs / Re: Bug reports by duber
« on: 2012-07-18, 15:29:22 »
- Corona lights, when linked to objects and the parents are being animated, display incorrectly in the viewport. They flicker and jump around the scene like crazy.
_Keymaster: FIXED

83
[Max] Resolved Bugs / Re: Bug reports by duber
« on: 2012-07-17, 19:54:30 »
- A material with only emission enabled (light blue color, mult: 30) does not render in the actual scene. The objects are there, but they don't "glow".
_Keymaster: this is because you were using emissive material with instanced geometry. That is not supported right now, in the future it will be fixed.
_Keymaster: fixed and working now

84
[Max] Resolved Bugs / Re: Bug reports by duber
« on: 2012-07-17, 19:17:54 »
- Turning OFF objects' Visible To Camera properties isn't recognized by Corona
_Keymaster: FIXED

85
[Max] Resolved Bugs / Re: Bug reports by duber
« on: 2012-07-17, 18:44:55 »
- when I prepare a map/shader in a material slot, say a noise in the bump and I disable the map in the material, when I copy the entire material in the mat. editor somewhere else, the map gets re-enabled again. This happens only with Corona and I don't like it. :)
_Keymaster: FIXED

86
[Max] Resolved Bugs / Re: Bug reports by duber
« on: 2012-07-17, 18:24:55 »
- Corona doesn't seem to support multiple map IDs on one object.
_Keymaster: FIXED

- Further more, selections in modifier stack in relation to mapping projections doesn't get recognized in Corona
_Keymaster: FIXED

Example:


87
[Max] Resolved Bugs / Re: Bug reports by duber
« on: 2012-07-17, 17:11:49 »
- Corona cannot render hidden lights (please, make a toggle for this in the renderer tab)
_Keymaster: switch added

88
[Max] Resolved Bugs / Re: Bug reports by duber
« on: 2012-07-17, 16:47:43 »
- Corona does NOT evaulate Turbosmooth (at least) modifiers on meshes. Simply renders the mesh as if it was not subdivided. The Turbosmooth is set to subdivide at rendertime only, not in viewports!
_Keymaster: FIXED

89
[Max] Resolved Bugs / Bug reports by duber
« on: 2012-07-17, 16:35:26 »
- Working with Corona lights (rectangular one atm) makes the viewport flicker in a way that it shows the default Max lighting (which is what I want), but when I manipulate the Corona lights, it switches to the overbrightened lighting Corona lights produce.

- Corona lights are not selectable in wireframe display mode
_Keymaster: FIXED

90
[Max] Resolved Feature Requests / Re: My few feature wishes
« on: 2012-05-29, 15:16:35 »
wtf, something like that is actually supported by Corona? O_o

It's a Max thing. It sends the scene rendering for as many times as there are samples in the DOF/MBlur multipass effect. Then the VFB composes
the layers on top of each other. It's really pretty stupid and takes too much time to render and looks like shit. :)

anyways, material drag&drop is finished

Nice!

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