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Messages - vhector

Pages: 1 [2] 3
16
Ok. So scaled everything 1000x up. Then it looks allright. Only then all athmospheric settings are of and such. So maybe something went wrong with the file. So ant-man settings.....

17
oh other thing is. The modifier is made with cm units. I Always use meters. So when I use the modifier it is standard 6,3m, so I have to bring it back to 0,063m.

18
Yes. I must say. For another interior scene I had a bit the same thing. When I faked the unit's by rescaling it went well. So that can be the isseu. But here agin it is real scale.

19
Thanks PROH,

I tried it. Like the umbella is much more straight. But still objects like the bike, chair, table and glasses are way of. Like the chair is right eye almost from the side and the left is 3/4.
I will go and try different approaches.

20
Got still some problems with L-eye R-eye difference.
Use bit the standard settings;
 eye sep: 0,063m
front offset: 0,08
And converge eyes I tried a lot of diffent settings, from off till 1m

But still it keeps beeing unnatural. Total other angle on the objects.

Any advice?


21
[Max] General Discussion / Re: End User Event 2016
« on: 2016-04-20, 10:09:33 »
Yesss  present..... 4th time

Nice lads there...nice location, good beer... and great speakers......

22
Work in Progress/Tests / Re: Volume material test
« on: 2016-02-23, 10:24:39 »
Ok, thank you.

I had to take the scene size also allready to ten, the default 2 coused memory problems.

Wich size in world do you recommend?

23
Work in Progress/Tests / Re: Volume material test
« on: 2016-02-23, 09:54:43 »
Quick animation test. Only ten passes per frame..
The volume material makes nice godrays.

And now I have dancing cobblestones.
Every frame the displacement tesselation is different.

24
Work in Progress/Tests / Volume material test
« on: 2016-02-22, 10:28:26 »
A test with the volume material. Used as fog, godrays and the clouds. Also a bit in the beer shader.
This is the raw render.

Bike model from Mikhalenko
Cobblstones dem from
http://real-displacement-textures.com/

25
Gallery / Re: Log House
« on: 2016-02-08, 16:07:20 »
Overall nice shaders and really soft lighting.

Curious how you did the lightbulbshader in the fourth image. Is it just with a falloff? Works really nice.

26
For small spaces I noticed when you change your unit setup it can help.

27
Aha. Much obliged.... And I had to read better. Maru allready mentioned it.

28
Bit confused,
The settings should be here right?

29
His fixing is as fast as how he drinks his peach shots on the EUE

30
At the CoronaCameraMod I can set projectiontype. I don't see any VR settings. Using 1.3


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