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Messages - vhector

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1
Gallery / Knooppunt Eindhoven XL pano tour
« on: 2019-11-22, 09:23:30 »
Stereo panorama tour with the Kuula app.

Buildings done with railclone.
Vegetation with Forrest pack
Humans from AXYZ and Human Alloy

https://kuula.co/share/collection/7llSX?fs=1&vr=1&sd=1&thumbs=1&chromeless=1&logo=1

2
Gallery / Re: House before after
« on: 2019-08-04, 11:12:52 »
And kitchen, hallway and living room.

3
Gallery / Re: House before after
« on: 2019-08-04, 11:05:18 »
Some additional development. Images how it should look helped so much more then just technical drawings, at some point I did not even made those drawings anymore.  It should like this, ok :) And discussed those images about material and stuff..

4
Gallery / House before after
« on: 2019-07-28, 12:26:50 »
Made some design images for communicating with my contracter.  So these are not the most beautiful or worked out, but that wasn't the goal.
First one design VS reality. Renders where made before the build and one processe serie. I am so happy with my renewed house now. Foundation was bad, so had to renew it. Took the chance to make a whole new cellar.

Finest regards.


5
Jobs / Visual designer for KCAP Rotterdam office
« on: 2018-04-19, 09:42:48 »
VISUALISER

Are you an expert in 3D-modeling, rendering and imaging and do have exceptional spatial insight?

Applicants should:

- have expert skills and knowledge in 3D-modeling, rendering and imaging with 3DS Max

and Photoshop. Profound knowledge of either Rhino, AutoCad, Vectorworks or Sketchup. Itoo forrest pack and Itoo Rialclone as well as Corona render is a benefit,

- have at least 5 years of experience in renown design firms as a visualiser,

- have exceptional spatial insight in both building volumes and open spaces and know how these can be visualised in the best possible way,

- have a profound interest in -and affinity with- urban environments, landscapes, architecture and materials,

- have the ability to develop a strong and distinguished graphic language,

- be a team player who can work efficiently under pressure,

- have excellent communicative skills in English and preferably in Dutch.


https://www.kcap.eu/en/

6
So if you guys are working together now. Vlado has to bring snaps and cookies to the EUE too?



Off course, being negative has no use anyways. And in this case I have trust in both parties. Persons who have passion and works hard for their product. But indeed let's see what it brings in long therm.

7
[Max] General Discussion / Re: Corona to stingray
« on: 2017-06-26, 11:53:15 »
Stingray is now implemented in 3dsMax 2018.1.

V-ray materials works directly now. Hope that it can be working with corona materials too.

8
Gallery / Re: Living in Lisbon
« on: 2017-04-12, 15:57:26 »
Don't forget the dark splodges in the real foto is imperfection in building it. nothing is really straight. Also along the cronice and espacially in the corner there are gabs and stuff. So reflection off light is absorbt differently..

9
Simple,.... go use the ac6 version if you think the new features ar to complecated...... And it's free..

Because, I don't want to go back... interactive lightmixure and stuff... Me lika play.....

10
[Max] I need help! / Re: Lightmix and Post features
« on: 2016-10-12, 09:58:54 »
Is it also possible to add the light material to the selection? Now it is is only at the rest slider.

11
Gallery / Re: tv unit studio
« on: 2016-07-18, 16:42:26 »
Bit of an 70's feel look. Indeed the soft gradiƫnt lighting gives it a calm athmosphere.. Ohh '77 Apple was founded, that's why ;)

12
General CG Discussion / Re: Facebook 360
« on: 2016-07-13, 11:50:02 »
Just call in your image properties -details  the camera maker and model to a 360 standard, then it works. For example Camera maker RHICO and model RHICO THETA S

13
[Max] General Discussion / Re: End User Event 2016
« on: 2016-06-22, 16:27:42 »
Yeah...... And now I I can't wait for that vr app.:)

And Always fun drinking with you guys..

14
Nice.

With the official 1.4 version the scale isseu is resolved.
Still not perfect especially with the near tree. But hink that is resolvable with eye conversion,. I had it checked out.

Courious how it will looks with the real equipment at the EUE:P. So going to tst it with some real scenes.....

15
Y was just for testing.

Allready tested with changing diplay unit, but gives the same weird result.

I had the eye distance at 0,063m

The unit missmatch what it gives are the xref forrest pack objects. Those are standard also maybe cm. But it sets the auto rescale.

So not sure jet where it goos wrong. It looks still like an unit mistake, but everything seems ok.

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