- What exact hardware was used?
Well it's two years old and I guess at the time he was on a 4x 1080TI setup.
- What is the cost of the hardware used?
So probably 4x the cost of a 1080TI when he bought them hehe :)
- What was the power consumption?
a lot
- What did raw footage look like (before post processing)
haven't seen it
- What resolution was it originally rendered in?
1080p
- What was the original fps?
do not know
- Was there some kind of denoising involved?
I think there was no denoising involved, Fstorm do not have denoiser and I never seen him denoise a render. They have beast PCs full of Titan RTX now and they always had beast machines.
What's really makes it working ->Real camera moves (it's a tracked footage), tone mapping for sure, animated DOF and exposure, motion blur and attention to details. Fstorm really is good at keeping details from distance (was mentionned multiple time already). Bloom and glare is also nice in fstorm. And that feeling of softness in the render while still keeping some details from far. And RESPONSIVENESS while working material -> GPU = instant feedback with a beefy computer, especially in that kind of scene.
I made some test some times ago and RAW images in Fstorm (no tonemapping at all) do not look better than what corona produce. So that's all about tone mapping and grading.
If you really wanna see how he usually works in Fstorm, check his patreon, there are some step by step videos. and also his youtube channel :