so for now 5 is as good for archviz as 4. no time to lose, just dive in.
Yeah but unreal 5 has that "infinite" polygon technology.
There's also a very fast pathtracer you can activate from a menu, but from what I've read that is only a tool to establish the "ground truth" or how a scene is supposed to look, and you can't render a video with that, which I think it's stupid, since it's so fast.
Perhaps a good workflow would be to work with Lumen which is real-time but only an approximation and then to switch to raytrace for the final result. And it would be nice if you could easily switch back and forth between these without needing to restart the engine.
And it would be also nice if you could adjust Lumen and raytrace to be a close match - lighting wise.