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« on: 2019-09-03, 09:47:30 »
Hey guys,
I've been working on a short animation at work and I'm having a lot of trouble with fixing this flicker that happpens on a water sequence.
Attached is a short render. The setup is simple;
-sun and sky system for lighting with the sun only used for lighting (no reflection or refraction)
-one water plane
-visibility override with hdr clouds
-a few objects are visible in the render, I also tested without them (only water plane) and the problem still occurs
- see attached image for material properties of the water
-3ds max 2020.2 with corona 3 hf 2
We have got a render farm consisting of many different systems, i7, dell poweredge servers and older and new ryzen cpu's.
So far I can't see a pattern in which frame is flickering on which system.
Our render setup uses UHD cache with flickr free animation. We have moving objects so caching once won't work.
The material has an animated offset and phase in both noise and cellular maps.
Anybody got an idea? We are running into a deadline here :-(
Any help would be greatly appreciated.