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« on: 2019-09-04, 12:55:45 »
I've found the solution to both problems, one being a workaround.
Flickering water: different cpu's produce different results in reflection on my water shader. The solution is to lower the reflection from 1 to .85
Yellow objects flickering: missing corona bitmap textures. Yes, it was that basic. Still troublesome that corona material library points to local disk, for network rendering we made a duplicate folder in the network but something went wrong apparantly.
So for now I can move on in this project, hoping that different cpu's will produce similar results in the future.