Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - JCdeBlok

Pages: [1] 2
1
[Max] General Discussion / Increasing slowdown of UI
« on: 2018-03-21, 20:05:22 »
While discussion some of the slowness of the UI in Max on FB I've ran into an interesting observation:

Code: [Select]
print (renderers.current)
for i= 1 to 5 do
( renderSceneDialog.close()
  t=timeStamp()
renderSceneDialog.open()
print ("dialog time to open: " + (timeStamp() - t ) as string)
)

This piece of mxs times the amount of time it takes to open the render dialog..

Time recordings below, in short it shows that scanline and V-Ray have a constant open/close time.. while Corona get slower and slower at each open/close cycle.   That slowness sticks even when switching back to another renderer.

Tested on Max 2018.4, Windows 10, GTX1080.

Corona version: 1.7 (hotfix 3)
Full-speed, Non-debug, MaxSDK 2018
Build timestamp: Feb  8 2018 13:09:21
Defines: Wide RGB

Timings:

Default_Scanline_Renderer:Default_Scanline_Renderer
Default_Scanline_Renderer:Default_Scanline_Renderer
"dialog time to open: 476"
"dialog time to open: 447"
"dialog time to open: 449"
"dialog time to open: 446"
"dialog time to open: 452"
OK
71618661
Default_Scanline_Renderer:Default_Scanline_Renderer
Default_Scanline_Renderer:Default_Scanline_Renderer
"dialog time to open: 448"
"dialog time to open: 441"
"dialog time to open: 438"
"dialog time to open: 474"
"dialog time to open: 446"
OK
71623524
Default_Scanline_Renderer:Default_Scanline_Renderer
Default_Scanline_Renderer:Default_Scanline_Renderer
"dialog time to open: 470"
"dialog time to open: 443"
"dialog time to open: 458"
"dialog time to open: 459"
"dialog time to open: 453"
OK

Scanline: stable
---------------------------------------------------------

V_Ray_Adv_3_60_01:V_Ray_Adv_3_60_01
V_Ray_Adv_3_60_01:V_Ray_Adv_3_60_01
"dialog time to open: 364"
"dialog time to open: 339"
"dialog time to open: 323"
"dialog time to open: 325"
"dialog time to open: 331"
OK
71687853
V_Ray_Adv_3_60_01:V_Ray_Adv_3_60_01
V_Ray_Adv_3_60_01:V_Ray_Adv_3_60_01
"dialog time to open: 327"
"dialog time to open: 326"
"dialog time to open: 328"
"dialog time to open: 346"
"dialog time to open: 324"
OK
71690534
V_Ray_Adv_3_60_01:V_Ray_Adv_3_60_01
V_Ray_Adv_3_60_01:V_Ray_Adv_3_60_01
"dialog time to open: 343"
"dialog time to open: 329"
"dialog time to open: 324"
"dialog time to open: 325"
"dialog time to open: 325"
OK

V-Ray: stable
---------------------------------------------------

CoronaRenderer:CoronaRenderer
CoronaRenderer:CoronaRenderer
"dialog time to open: 1134"  <------------------------------------------------------ normal
"dialog time to open: 1253"
"dialog time to open: 1371"
"dialog time to open: 1476"
"dialog time to open: 1619"
OK

71730684
CoronaRenderer:CoronaRenderer
CoronaRenderer:CoronaRenderer
"dialog time to open: 1630"
"dialog time to open: 1727"
"dialog time to open: 1818"
"dialog time to open: 1954"
"dialog time to open: 2113"    <------------------------------------------------------- slow
OK

Corona: Delay
--------------------------------------------------------

Then scanline again.. stable but a lot slower then first run:

Default_Scanline_Renderer:Default_Scanline_Renderer
Default_Scanline_Renderer:Default_Scanline_Renderer
"dialog time to open: 959"
"dialog time to open: 940"
"dialog time to open: 956"
"dialog time to open: 949"
"dialog time to open: 1036"
OK
71777052
Default_Scanline_Renderer:Default_Scanline_Renderer
Default_Scanline_Renderer:Default_Scanline_Renderer
"dialog time to open: 958"
"dialog time to open: 957"
"dialog time to open: 985"
"dialog time to open: 948"
"dialog time to open: 944"
OK

-----------------------------------------







2
The LightMtl has a 'emit light' toggle which is quite handy in certain situations where you want something to be self illuminated but not add the the overall light contribution.

Would be nice to have that option for the self illumination property op the normal corona materials as well.


3
Off-Topic / Intel 5..30% slowdown due to security bug fix..
« on: 2018-01-03, 10:26:35 »
Might be a good idea to benchmark some before/after patch  statistics:

https://www.howtogeek.com/338269/a-huge-intel-security-hole-could-slow-down-your-pc-soon/

4
[Max] Resolved Feature Requests / 'hologram' shader
« on: 2017-11-24, 10:07:09 »
I'll just leave this here..  something like this would be great to add some depth to large medium distance buildings..

http://julius-ihle.de/?p=2451

Is something like this technically possible for an engine like Corona?

5
Is it me or is this way to convoluted at the moment? What I'd love to see is a dedicated 'CoronaSubstancePainter' material which somehow results in rendering the same thing that I'm seeing in substance painter.

This is the problem I'm talking about:   https://forum.corona-renderer.com/index.php?topic=11377.0

Ideally getting something from substance painter to render correctly in Corona should only take a few clicks..  not doing a master thesis on all the particularities of different shader models and what not :)

6
[Max] Bug Reporting / Corona 1.7 not working on the farm
« on: 2017-10-25, 11:53:38 »
This is from deadline's error log, dlt seems to be in the right folder:

2017/10/25 09:45:56 INF: [05892] [05896] SYSTEM: Production renderer is changed to NA. Previous messages are cleared.
2017/10/25 09:45:56 DBG: [05892] [05896] Interface8::LoadFromFile(C:/Users/jcdeblok/AppData/Local/Thinkbox/Deadline9/slave/IP-A00F3/jobsData/59f03f33cd6a9cd564e4018b/34620536_recover_0029.max)
2017/10/25 09:45:56 INF: [05892] [05896] Starting to load file: C:/Users/jcdeblok/AppData/Local/Thinkbox/Deadline9/slave/IP-A00F3/jobsData/59f03f33cd6a9cd564e4018b/34620536_recover_0029.max
2017/10/25 09:45:56 WRN: [05892] [05896] Missing dll: coronautils2018.dlt - CoronaMtl
2017/10/25 09:45:56 WRN: [05892] [05896] Missing dll: coronautils2018.dlt - CoronaColor
2017/10/25 09:45:56 WRN: [05892] [05896] Missing dll: coronautils2018.dlt - CoronaSky
2017/10/25 09:45:57 WRN: [05892] [05896] Missing dll: coronautils2018.dlt - CoronaLayeredMtl
2017/10/25 09:45:57 WRN: [05892] [05896] Missing dll: coronautils2018.dlt - CoronaSun
2017/10/25 09:45:57 WRN: [05892] [05896] Missing dll: corona2018.dlr - CoronaRenderer
2017/10/25 09:45:57 WRN: [05892] [05896] Missing dll: coronautils2018.dlt - CoronaLightMtl
2017/10/25 09:45:57 INF: [05892] [05896] SYSTEM: Production renderer is changed to Scanline Renderer. Previous messages are cleared.

Official 1.7 Corona release, up to date windows x64 server 2016 datacenter (EC2).

I did cancel the first install attempt of Corona because it was downloading the mat lib, then uninstalled the remains using add/remove programs and reinstalled it again (a few times now)

So any clues?

7
[Max] Feature Requests / GearVR stereo cubemap compatibility
« on: 2017-04-06, 14:27:17 »
The CameraMod in 'cube tile' mode make a vertical stack of tiles, GearVR  wants them horizontal and flipped for some reason.  And for it to show up it needs a small json file with a tiny bit of meta data.

Would be great if you guys can have a look at that so at least the image comes out compatible!







8
[Max] General Discussion / OpenVDb support / Houdini
« on: 2017-03-26, 22:42:10 »
Just wanted to say that it's awesome to see VDB support on the roapmap!

We've been working on a tool to make Max and Houdini work together including volumetrics, check it here around the 7:20 time to see it in action with a vrayvolumegrid:

Looking forward to adding Corona support to SideKick!   

(And for those interested in a Max<>Houdini workflow feel free to join our FB group at https://www.facebook.com/groups/houdiniformaxers/  )

9
[Max] Resolved Feature Requests / Mxs access to "pass limit"
« on: 2016-12-07, 23:26:19 »
For some reason I manage to keep sending corona jobs to the farm with "pass limit" set to 0.. needless to say that will take quite some time to complete :)

I want to add a check for this setting to my pre-render sanity checker function that does a lot of thinking for me.  But by the looks of it this parameter isn't exposed to mxs, would be great is that could be added!

10
You guys are missing this list of 3th party Deadline licensing, V-Ray, MR , iray, Redshift, Maxwell etc are all there :)

http://store.thinkboxsoftware.com/collections/all

Any thoughts about offering Corona that way as well?




11
[Max] Resolved Bugs / License bug using DL/EC2
« on: 2016-11-22, 16:12:21 »
Im in the middle of Deadlining my EC2 farm and I'm having some issues with Corona's lic:


This is from the slave log, complaning it's can find a lic on the lic server:

2016-11-22 15:03:17 [BEGIN] initializing license for application 3dsmax. Our request key is: [xxx]
2016-11-22 15:03:17 Reading an activation file located at C:\Users\[user]\AppData\Local\CoronaRenderer\CoronaActivation.txt. It contains: LS:10.0.0.100.
2016-11-22 15:03:17 Trying to connect to licensing server at 10.0.0.100.
2016-11-22 15:04:17 Licensing server did not respond in 60 seconds, aborting.
2016-11-22 15:04:17 Current license is:
                        No active license found.
                        Error: Hardware configuration changed. Please reactivate.
2016-11-22 15:04:17 [END] Activation process done.



But on the the lic server side:

2016-11-22 15:03:18   Got request key [xxx] for application 3dsmax from IP-A0068
2016-11-22 15:03:19   Replying with '[xxxx]' to IP-A0068
2016-11-22 15:03:19   Host IP-A0068 successfully accepted the license.


(I've removed the the keys and hashes and replaced them with [xxx])


And ofcoase Corona isn't going to do any rendering and throws an exepection to deadline:

RenderPluginException -- Error: RenderTask: Unexpected exception (Failed to open the max renderer.


Any clues? All firewalls are down.

12
[Max] Resolved Feature Requests / Frame number in VFB title
« on: 2016-06-29, 07:13:48 »
Subject says it all, would be nice to have the currently rendering/last rendered frame number in the VFB title so you'd get something like this:

"Corona Virtual Frame Buffer (2048x858, 1:1, Frame 202)"

(and in the stats as well under 'SCENE' category).

13
[Max] Resolved Feature Requests / EVO
« on: 2016-06-13, 09:34:30 »
I'll just leave this here on the table.. :)

http://www.go-ghost.com/

14
Is it me or is the CGeometry_WorldPosition pass a bit whack in v1.4? 

Looks fine in the vfb when I sample the points with right mouse button the values seem correct.. but when saved (tried both as exr channel and as separate file) it goes bad.

When used in post (both Nuke and AE) then data is clipped for negative values and has a weird curve applied to it (maybe some gamma function is accidentally applied to it?  )

15
I've found a nice workflow of using the 'render elements only' feature to generate files which I can use to start working on compositing it all while I wait for the beauty render to come in. I use the 'source color' element as a placeholder for the rendered RGBA which works nicely.

To clarify, right  now I'm working on an animation of a  building that has a lot of video projectors in it, the projected footage is added in post using re-mapping and the UV coords form a UV pass. All I need to get started inpost is the UV pass and a the 'source color' for reference of what's going on. this on itself works great but...

Obviously the 'source color' is not in the main RGBA channel of an EXR and I have to shuffle channels in post which is a bit of a drag since I'm dealing with a dozen shot or so.. So an option to force an render element into the main RGBA of an EXR would be nice.  Or maybe a more high level approach like  'generate comp-able files' button which basically does a 'elements only' but with with a quick 'source color' pass in main RGBA would work as well.

(and make this network/batch renderable as well please :) )

Pages: [1] 2